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Players of Unnamed Mod

Submitted by Corellon on Wed, 2008-04-16 23:08. SE:V MODs

Wondering how many people play unnamed's mod, My scripts control the Sergetti, Ukratal, Abbidon, Amon'krie, and the Norak and I was / am looking for after action reports, bug reports or suggestions for improvement. Even updates on how they fare during the course of the game would be appretiated.

Also looking for those who would be willing to test future versions of the scripts for me.

Corellon

» 40 comments

Noob Woes

Submitted by TwoTired on Thu, 2008-04-17 01:47. Space Empires V General

Hello community- SEV Noob here (old SE3/SE4 player). From searching and reading posts, I gather bugs, etc. are well addressed.

I do have a couple of questions- I am in the year 2411.9 of my first 'stock'/standard game. When I try to use the combat simulator now the ships and graphics on the selection list are screwed up (left side of screen) making it impossible to select ships to test. Once I attempt this action (the simulator), if I try to reload a previous save game it refuses with an error message. If I exit the game, I get a mysterious Access Violation error in SE5.exe module message upon exit. I can then restart SEV and load a savegame, but returning to the simulator will reproduce the errors. I attempted to reinstall the application along with the Version 1.71 patch again--but the error reproduces itself.

» read more | 10 comments

Cloaking a planet?

Submitted by Ulairi on Thu, 2008-04-17 10:56. Space Empires V General

In SE IV I once created a cloaking device that would hide not just a unit or a ship from view, but an entire sector, so I could place cloaking satalites above all my planets to suit my Xenophobe style of playing, and literally avoid all contact with other races (to them my systems where just empty space)

Now, I am afraid that SEV's modding method is a bit complicated for me, I tried and tried again, but I simply don't seem to get hold of it ^^ so I am wondering, if this can be done in SEV as well? and if so...how?

Thanks in advance.

» 14 comments

BM 1.14 / SEV 1.71 - Crash when clicking Comparisons

Submitted by BoogieMan on Thu, 2008-04-17 11:51. Space Empires V General

I missed the 1.14a Patch for this specific savegame, I am going to install it later - so this is about 1.14 unpatched.

Anyway, awhile in to my game it will crash to desktop every time I click the comparisons button. I've tried recalc just to see and ran some turns, but it still occurs.

It says "Access Violation at address 00472B11 in module "se5.exe" Read of Address 00000000.

Anyone know how to fix/prevent this or have even experienced it? Thanks for reading..

» 13 comments

Quick question about editing ship strategy.

Submitted by BoogieMan on Thu, 2008-04-17 11:57. Space Empires V General

At the bottom, it shows behavior associated with ship types such as attack ship, satellite, etc. Does that mean how a ship with that strat will behave towards an enemy ship of that type - or influence it's own behavior based on it's ship type? Hope that makes sense.

» 2 comments

Defensive bonus defined by hull space and speed ?

Submitted by 2_X_S on Thu, 2008-04-17 16:21. SE:V MODs

Hi, i am quite new here so i guess its ok to ask some noob questions.

As the topic title already suggests, i dislike the static bonus and tried to mod the defensive_to_hit bonus for my ships depending on the hull weight and the speed of the respective Ships.

I tried two different ways, however both didnt work.

The first attempt was to mod the hulls directly, got no errors in the formula but it didnt work as expected. it seems that the values are oly checked once during the hull creation and not dynamical while you add components.

The second attempt was to give the ships a 0 def bonus in the hull and mod the bridge/Computer components with the Get_Design_Ability_Total "Movement Standard" and "Movement Bonus" function.

» read more | 7 comments

Damage types

Submitted by ajm5k6 on Thu, 2008-04-17 22:07. Space Empires V General

I am sure this is insultingly simple I have I have been trying to make a damage type that would destroy the environment, and kill the population. Here is what I have coded so far...

Damage Type Name := WMD
Description := A weapon of mass destruction.
Picture Number := 11
Cannot Penetrate Any Kind Of Shields := TRUE
Cannot Penetrate Any Kind Of Armor := TRUE
Number Of Vehicle Types := 0
Number of Shield Types := 0
Number of Armor Types := 0

» read more | 2 comments

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