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SE5 expandedSubmitted by Kronos on Fri, 2008-04-18 02:40. SE:V MODsThis project is currently under development ver: .03 added --- over 500 system names ver: .01 Added --- liquid planet type Changed aquatic races to use liquid planets |

PBW domain name expiredSubmitted by Shrike on Fri, 2008-04-18 09:46. Space Empires V MultiplayerDomain Name: PBW.CC Damn. Is this something for Geoschmo? |
The Ancient Race trait horribly unbalancedSubmitted by Ender on Fri, 2008-04-18 12:58. Space Empires V GeneralI would like to start a discussion about the Ancient Race trait and its value. As for me it is the most unbalanced issue in BM. It is so powerful and so cheap that once people learn how to use it properly all of multiplayer games will end up with full complement of ancient races. My view is that this trait should be priced at least 2000 points, perhaps even more. It is extremely useful in the early game and it stays useful in the late one. I feel even 3000 points would not be too much for it. It is difficult to make a full use of it having it alone, but when combined with some other traits and bonuses and used in a proper way it allows you to dominate your game in about 60 turns. I checked it playing on PBW. |
Colonisation costs too low, but how much should they be?Submitted by Teddy Bär on Fri, 2008-04-18 18:15. Space Empires V GeneralI found that cost for a colony, especially given how much and how quickly it gives back, to be rediculously low. Especially when compared to some other items such as the space port. Colony cost Minerals 2000, Organics 3000, Radioactives 1000 With the costs being so low it allows me to easily in the early stages to colonise any and every piece of rock in sight. In my current game in the 1st year I have colonised 3 planets in the next system and am reaping in the resources etc Which brings up a 2nd point, how quickly my colony is up and running and can contribute to the empire. » read more | 12 comments |
Repeat OrdersSubmitted by vegimite on Fri, 2008-04-18 22:57. Space Empires V FAQsI can't seem to get repeat orders to work properly. I am trying to automatically move units to the fron using transports, but the repeat orders don't seem to stick stay. This a bug or am I doing something wrong? This is in the stock setup. |



