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New Player for Stock SEV game Clash of the Titans Needed

Submitted by CaptainBrann on Mon, 2008-04-21 06:16. Space Empires V Multiplayer

HI
The stock game "Clash of the Titans" has lost a player.
At the moment the empire is doing ok and is in an Alience with me the Host.
If you would like to take it over please go the the PBW site and join up.

Chris

» 6 comments

Emissive Armour?

Submitted by WaffleHouseNinja on Mon, 2008-04-21 10:52. Space Empires V General

I remember reading a thread about this quite a while ago, but I can't rem what the conclusion was or where it is now. Anyway I was wondering whether emissive armour's 'reduce damage by x ammount each hit' is meant to apply to all hits even if you have only 1 emissive armour and the rest normal and it is only the normal armour being damaged?

Usually i design my ships so that they have just 1 emissive armour in the most right hand armour slot (so that it gets damaged last in combat) and the rest normal armour to minimise cost. However, in recent testing I found that when one of these ships was attacked by fighters with DUC (6 damage at all range) full damage (6 dmg) was done to the ship until the normal armour was gone and then the emissive bonus kicked in once the emissive armour started being damaged.

» read more | 6 comments

SE5 Incompatible with Matrox P750?

Submitted by Cheradenine Zakalwe on Mon, 2008-04-21 12:02. Space Empires V General

I've been reading some Iain Banks lately, and having had a certain amount of fun with SEIV years ago, I thought that I would check out SEV. Yeah, I know, I should have tried the demo first, but given my experinces with SEIV, I figured that there was no way I wouldn't like it enough to be worth the price.

I ran SE5 1.00 long enough to register the serial number, then applied the 1.71 patch. Unfortunately, the resulting game seems to be useless on my computer, an Opteron/Win2KSP4 system with a Matrox P750 AGP graphics card. Even with the latest firmware and drivers, if I enable and use 3D acceleration, my system locks up solid, needing a hard reset, within a few seconds of the main game display opening up. If I inhibit 3D acceleration with DXdiag, or if I configure the game to emulate 3D using RGB, things are so slow as to be unplayable, but at least it doesn't crash.

» read more | 5 comments

What's Up With PBW.CC?

Submitted by Vince278 on Mon, 2008-04-21 16:18. Space Empires V General

I'm playing in my first PBW game and I've noticed the website has gone down several times already at irregular intervals. Is there a problem? Is this normal? This can wreak havoc with timed turn intervals. Smiling

» 8 comments

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