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Drone and new Patch Question

Submitted by Highlander on Mon, 2008-06-02 09:13. Space Empires V General

Hi Guys,

I recently updated my game and started again.

Now whenever I create drones and use the battle sim they flee?

They have ammo,fuel and a target but they turn tail and run?

Any ideas on what I have missed, they worked fine before the patch update.

Thanks
Greg

» 9 comments
crimson's picture

Crimson Concept Mod 0.2.0

Submitted by crimson on Mon, 2008-06-02 12:13. SE:V MODs

Hi guys, just wanted to let you guys know a new version of the Crimson Concept Mod is out. The new change is the following:

-Diplomacy cultural victory
This system causes planet to leave one empire and join another. The revolt is due to the first empire lack of or weak cultural ID when compare to another. The new victory style is for players who want to try and win the game with min war effort. Now the cultural point system is based on new facilities (2), ships levels, the relation between 2 empires, and happiness of planets. The counter to this new system is the same elemets that create it.

» read more | 5 comments

combat questions

Submitted by pyroman on Mon, 2008-06-02 14:30. Space Empires V FAQs

1) does a combat sensor give a bonus to missle weapons? or just the energy and particle weapons.

2) does religious totems on ships work with a computer controlled (ai) ship?

3) AP beams vs MB...The AP has an instant hit but deals damage over a short duration, is this better then the MB travel time but it doesn't have the damage over duration, its instant. Also I seem to remember that the MB has less weight, so when the weights are equal would the damages be equal as well?

and I had a 4th but I just cant remember what it was...

oh and all questions are for stock games

» 1 comment

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