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Pictures from a Small Rock Carbon Dioxide planetSubmitted by capnq on Tue, 2008-05-27 07:08. Off-topic & Casual ConversationsNASA's Phoenix Mars Lander successfully landed near Mars' north pole Sunday evening. |

Ship strategies SE 1.71 BM 1.14ASubmitted by Mynhardt on Tue, 2008-05-27 08:50. SE:V MODsOk I made a post under another topic where I stated that my ship strategies is not working. One guy came back and said his strategies his working fine and the post was basically ignored further on. I thought ok so maybe the fault is only on my side so I whacked my game and reinstalled patched everything back to SE 1.71 BM 1.14A and got the same problem again that I put my Missile frigates strategy on don’t get hurt and the ship keeps on attacking and if I put the strategy on Maximum weapons range it does exactly the same. I think the strategy automatically goes to optimal firing range. Oh and the first thing that told me the mistake is not on my pc was the fact that even the combat replays I get from the PBW server does exactly the same thing. » read more | 4 comments |
Some Modding QuestionsSubmitted by mrtoxin on Tue, 2008-05-27 15:34. SE:V MODsOK, so I've been doing some tinkering and some testing and some...modding and here are a few things I'm not 100% certain on. If you call a Race - XXX ability with a Space Object or Sector - This Player range, does it still apply to the whole race? Do Race - Loyalty and Race - Happiness apply every turn or do they modify the changes? Do abilities like Facility Maintenance Cost Modifier and Race - Migration add to the level set in Settings.txt or do they multiply the result? Do cultural achievements recalculate every turn or only when they go up in level? Thanks. |



