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Balance Mod - small freighter shipyards and colonizers

Submitted by p3 d on Thu, 2008-07-17 02:18. Space Empires V General

I discovered an alternative initial build that gives significant initial advantages. The key is starting with advanced light hull technologies. Balance Mod 1.14b.

A barebone shipyard will fit in a lvl 2 light hull.
With light ship tech lvl 3 I can put three ion engines into the hull for a movement of 6+. Will get faster into the next system than building a spaceyard on a new colony. Still cheaper than a shipyard.
Cost: 3500 mineral vs 4800, with supply consumption adding up to almost the same.
That means, with selecting traits carefully, one can build a shipyard in a turn without emergency build. Or with emergency build but spending nothing on the construction bonus.

» read more | 15 comments
iou0's picture

"Add New Empire" crashes game

Submitted by iou0 on Thu, 2008-07-17 03:54. Space Empires V General

Hi there!

I have stopped playing SEV for a few months.

Now I installed patch 1.74 and behold: whenever I click "Add Empire" in game setup, the game crashes with

Access violation at address 005712A - read of address 00000038

Is there anybody having the same problems?

BTW: Crashes on Balance mod as well as Standard SEV.

» 5 comments

scenario creating inf SEV

Submitted by Ezekel on Thu, 2008-07-17 04:48. Space Empires V General

well i've been reading a couple of reports on http://www.garath.net/Sullla/civ4SP.html regarding civ4, and thought, why not have a similar sort of thing for SE.

so i've come up with a scenario for the purposes of this, but the only problem is, i can't find any documentation for creating/editing maps, or setting up scenarios (special 1 off triggered events, introductory text, restricted tech, etc).

so is there any form of map editting in SEV? similarly does anyone know where i can find documentation for scenario creating?

thanks

» 4 comments

Massive Planetary Shield Generators

Submitted by CokeMaster on Thu, 2008-07-17 07:36. Space Empires V General

Massive Planetary Shield Generators

Hi

This is my first post so sorry if this has been mentioned before but what is the difference between Planetary Shield Generators and Massive Planetary Shield Generators?

The only difference I can see is that the Massive ones provide phased shields; do these phased shields also stop normal ‘non-phased’ damage?

Thanks

CokeMaster

» 13 comments

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