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crimson's picture

Cap Missile Research problem

Submitted by crimson on Fri, 2008-07-18 09:42. SE:V MODs

Hi, guys. Got a question. I was going though the code in BM on some of the ..._Main_script.txt and notice something about cap missiles. See, I can't see where the code tell the AI to research "Missile weapon", but I see that the script tells the AI to use it for "lst_Ship_Heavy_Weapon_Name". Am I missing something and the script is calling it another way or what. Thanks for the help. Oh, examples can be find in default_aggressive_main_script and Xiati_Main_script under the "Set_Race_Research_Areas" function.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

» read more | 2 comments

Finishing time - Never

Submitted by TenchiRyokoMuyo on Fri, 2008-07-18 10:05. Space Empires V General

What could cause this? I have the 'Natural Merchants' racial trait, so it's not a lack of spaceports. I've been playing a lot lately, and it's happened each time. Up at the top right however, I have full resources, however when I go to upgrade facilities, or build ships and other things, it says the finishing time is 'never'.

» 6 comments

Can't select empires at start

Submitted by Kelfka on Fri, 2008-07-18 19:52. Space Empires V General

Hi,
I've got patch 1.74. When using quick start with the B5W mod and the BSG mod I can't select an empire.
There simply is no empire to select.

Thanks for the help

» 3 comments

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