Under the hood: Gidmod Intel (or "...this world was being watched closely by intelligences greater than man's...")Submitted by Gideon on Fri, 2007-11-09 15:01.
It has occured to me that it is rather unfair of me to change how intel defense works, and then not post details on the system. The following information is current as of 4.9.0-beta, with a game version of 1.58. Hopefully this helps you to better understand how intel defense success is calculated in my mod.
The first thing you should know is how intel and intel defense works.
Basically, an attack type is chosen. Then, the game accumulates points for that type (the ammount varies by type) until it has enough to launch the project. How much the attack project costs goes up by an ammount based on how many total attack points you are spending.
AI Script, planet max population capacity (or "Earth that was could no longer sustain our numbers, we were so many.")Submitted by Gideon on Tue, 2007-11-06 13:57.
I was rather surprised to find out that the AI script has no system function to get the maximum population capcity for a planet. So, I made my own. I hope someone finds this useful.
|Submitted by ekolis on Mon, 2006-12-11 13:43.
The 21st Century Mod has a website now (not much of one, but still...)
|Submitted by ekolis on Mon, 2006-12-04 10:29.
Yep, I've been working on the 21st Century Mod...