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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Inter-Related tactical conversion alpha release.

Submitted by Fallen Haven on Mon, 2006-12-18 20:32. SE:V MODs

Here it is :
http://www.rogepost.com/n/7744225819

This is an alpha, not everything is implemented yet, so don't expect to play a full game yet. But you can play space combat simulations. I plan on updating *often*, but you have something to play with while you wait Smiling.

Edit : Crap, i had put the wrong link...

Edit : New version here : V 0.52

‹ Modding Weapon Mount Delay? My new mod concept. ›
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cordas's picture

So you suggest starting a

Submitted by cordas on Tue, 2006-12-19 02:51.

So you suggest starting a game with loads of weapon techs already bought and just builing and running space sim battles?

Are there anythings you want us to look out for specificaly, or things you know aren't working yet (apart from the rest of the game Eye-wink)

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I suggest...

Submitted by Fallen Haven on Tue, 2006-12-19 03:00.

For now to just start with a bunch of tech already researched and try them out in the sim. You can also play the game and colonise and research, but the AI isn't implemented yet so you won't have any opposition.

And i already have a new version up Smiling. A slight improvement with a lot of fixes. The next one i'll try to have something going for ground combat, then i start working on getting the AI to work (as well as the auto-complete of designs, i know how just did not get the time yet).

Here the next version : http://www.rogepost.com/n/3016050768

Enjoy!

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cordas's picture

You git I just downloaded

Submitted by cordas on Tue, 2006-12-19 03:33.

You git Smiling

I just downloaded the old version and now there is a new out *SIGH* Will give it a go later as am off to bed to sleep more, and ignore needy femal friends with bf troubles *GRRR*, maybe I shouldn't have set them up in the 1st place....

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Update.

Submitted by Fallen Haven on Tue, 2006-12-19 17:06.

http://www.rogepost.com/n/7744225819

Again, a new version. Fixed a few things, added new fighter weapons and improved the code a bit.

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Stupid typo...

Submitted by Fallen Haven on Wed, 2006-12-20 07:51.

In the last version i have posted, i have made an attrocious mistake. In the components.txt, in several formulas i used a "-1" instead of a "- 1". The way the game works, the -1 while doesn't trigger an error, doesn't work either (the formula will just ignore it). This screw up a lot of things, like the armor that don't get it's upgrades... I worked tonite so i won't be able to post a new version before the end of this day...

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