Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
    • Core Products
    • Game Mods
    • Helper Applications
    • issues
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 209 guests online.

Online users

  • GambitUK
  • Randallw

Languages

  • English English
  • French French

Browse archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » projects & downloads » Core Products » Space Empires V » issues

Design replacement bug in MP.

BlueTemplar's picture
Submitted by BlueTemplar on Wed, 2007-03-07 16:39.
Project:Space Empires V
Version:1.25
Component:Miscellaneous
Category:bug
Priority:critical
Assigned:Unassigned
Status:active
Attachment:sgmsand_2.zip (166.73 KB)

Description

In some games at PBW many players get this bug:
The items in construction queues are replaced by other player's designs. Some player designs are at the same time deleted.

Screenshot

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Design replacement bug in MP.

Submitted by geoschmo on Wed, 2007-03-14 06:35.

Are you using custom race files? There is a known issue with SE5 in that it doesn't handle custom races well unless the custom files are on the server where the turns are being processed. With SE4, the turn could be processed without all the custom shipsets on the server and as long as you had the custom shipsets on the machine where you did your player turn everything worked and looked fine. Unfortunatly with SE5 it doesn't work so well.

We've reported the problem to Malfador, but nothing has been done about it as of yet. Perhaps if more people submit it as a bug report it will become more of a priority. In the mean time I'm afraid all I can suggest is only using stock races for SE5 PBW games.

Geoschmo

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Ship Capture Issues
  • Space Empires V
  • Hows the current AI?
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • SE5 Multimedia Pack

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • HowTo: Not auto-launch satelites?
  • DevnullMod 1.71.3.1 Patch version released. Problems with happiness/rioting should be fixed now
  • Babylon 5 Brakiri shipset
  • EvilMod
  • Is there a way to increase combat speed, besides just maxing out engines?
(c) Strategy First, Inc. All rights reserved.