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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Balance Mod 1.03 Minor Fix for steam users (for savegames on PBEM)

Myrath's picture
Submitted by Myrath on Sat, 2007-03-24 07:45. SE:V MODs

This morning my steam patched; thus corrupting a savegame for PBEM I was playing.
It asked for certain lines;

I've changed the settings.txt for Balance Mod 1.03 so that it would work;
I added the manual interface stuff the game was screaming for;

C:\Program Files\Steam\steamapps\common\spaceempiresv\SE5\GameTypes\Balance Mod\Data\Settings.txt needs to be updated to:

=======================================================================================
GAME SETTINGS DATA FILE - Captain Kwok's Balance Mod
=======================================================================================

Maximum Number Of Systems:
Number of Systems the galaxy can contain. The maximum value for this
setting is 255.

=======================================================================================
*BEGIN*
=======================================================================================
//---------------------------------------------------------------------------------------
Text Minerals Color := 95, 152, 228
Text Organics Color := 21, 255, 21
Text Radioactives Color := 233, 203, 0
Text Research Color := 198, 104, 242
Text Intelligence Color := 255, 21, 21
Text Supplies Color := 124, 222, 170
Text Ordnance Color := 255, 156, 1
Text Shields Color := 124, 222, 221
Text Armor Color := 222, 124, 191
Text Internal Damage Color := 206, 34, 30
Text Normal Surface Color := 255, 255, 255
Text Selected Surface Color := 0, 255, 0
Text Planet Conditions OK Color := 255, 255, 255
Text Planet Conditions Plagued Color := 255, 0, 0
Text Cheat Code Color := 255, 0, 0
//---------------------------------------------------------------------------------------
Background Grid Hexagon Color Cannot See Never Seen := 130, 0, 0
Background Grid Hexagon Color Cannot See Have Seen := 100, 100, 100
Background Grid Hexagon Color Can See := 0, 150, 0
Background Grid Hexagon Color Waypoint := 200, 200, 200
Background Grid Hexagon Color Mouse Over := 0, 0, 200
Background Grid Hexagon Color Selected := 200, 200, 200
Background Grid Hexagon Color Blocked Movement := 50, 0, 0
//---------------------------------------------------------------------------------------
Quadrant Map Warp Point Line Color := 165, 176, 179
Quadrant Map Selected System Color := 0, 255, 255
Quadrant Map System Name Text Color := 0, 255, 255
Quadrant Map Background Grid Color := 0, 0, 100
//---------------------------------------------------------------------------------------
Column Header Bar Text Base Color Highlighted := 192, 168, 91
Column Header Bar Text Mid Color Highlighted := 253, 224, 151
Column Header Bar Text Top Color Highlighted := 51, 51, 51
Column Header Bar Text Base Color Non Highlighted := 128, 112, 60
Column Header Bar Text Mid Color Non Highlighted := 188, 169, 120
Column Header Bar Text Top Color Non Highlighted := 0, 0, 0
//---------------------------------------------------------------------------------------
Mouse Over Highlight Surface Color := 100, 100, 100
Grid Over Selected Surface Color := 0, 0, 150
Background Surface Color := 0, 0, 0
Player Highlight Color := 255, 255, 255
List Header Section Color := 80, 80, 80
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
Allow Music := TRUE
Allow Sound := TRUE
//---------------------------------------------------------------------------------------
Starting Game Date := 24000
//---------------------------------------------------------------------------------------
Maximum Number Of Systems := 100
System Hex Side Point Width := 20.0
System Width In Hexes := 26
System Height In Hexes := 20
System Center Point Xpos := 325.0
System Center Point Ypos := 325.0
System Point Radius From Center := 410.0
//---------------------------------------------------------------------------------------
Minimum Number Of Systems Small Quadrant := 15
Maximum Number Of Systems Small Quadrant := 30
Minimum Number Of Systems Medium Quadrant := 30
Maximum Number Of Systems Medium Quadrant := 60
Minimum Number Of Systems Large Quadrant := 60
Maximum Number Of Systems Large Quadrant := 100
//---------------------------------------------------------------------------------------
Game Time Rate Modifier := 1.0
//---------------------------------------------------------------------------------------
Main System Display Icon Move Speed Points Per Second Low := 40.0
Main System Display Icon Move Speed Points Per Second Medium := 100.0
Main System Display Icon Move Speed Points Per Second High := 400.0
Main System Display Icon Move Speed Points Per Second Very High := 20000.0
//---------------------------------------------------------------------------------------
Main System Display Panning Move Speed Low := 0.10
Main System Display Panning Move Speed Medium := 0.20
Main System Display Panning Move Speed High := 0.30
Main Combat Display Panning Move Speed Low := 0.10
Main Combat Display Panning Move Speed Medium := 0.50
Main Combat Display Panning Move Speed High := 1.00
//---------------------------------------------------------------------------------------
Combat Iterations Per Frame := 20
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
Text Minerals Color := 95, 152, 228
Text Organics Color := 21, 255, 21
Text Radioactives Color := 233, 203, 0
Text Research Color := 198, 104, 242
Text Intelligence Color := 255, 21, 21
Text Supplies Color := 124, 222, 170
Text Ordnance Color := 255, 156, 1
Text Shields Color := 124, 222, 221
Text Armor Color := 222, 124, 191
Text Internal Damage Color := 206, 34, 30
//---------------------------------------------------------------------------------------
Background Grid Hexagon Color Cannot See Never Seen := 130, 0, 0
Background Grid Hexagon Color Cannot See Have Seen := 100, 100, 100
Background Grid Hexagon Color Can See := 0, 150, 0
Background Grid Hexagon Color Waypoint := 200, 200, 200
Background Grid Hexagon Color Mouse Over := 0, 0, 200
Background Grid Hexagon Color Selected := 200, 200, 200
Background Grid Hexagon Color Blocked Movement := 50, 0, 0
//---------------------------------------------------------------------------------------
Quadrant Map Warp Point Line Color := 165, 176, 179
Quadrant Map Selected System Color := 0, 255, 255
Quadrant Map System Name Text Color := 0, 255, 255
Quadrant Map Background Grid Color := 0, 0, 100
//---------------------------------------------------------------------------------------
Low Tech Level Cost Formula := Formula Low Level Cost
Medium Tech Level Cost Formula := Formula Medium Level Cost
High Tech Level Cost Formula := Formula High Level Cost
//---------------------------------------------------------------------------------------
Low Culture Level Cost Formula := Formula Low Level Cost
Medium Culture Level Cost Formula := Formula Medium Level Cost
High Culture Level Cost Formula := Formula High Level Cost
//---------------------------------------------------------------------------------------
Starting Player Tech Points Low := 50000
Starting Player Tech Points Medium := 500000
Starting Player Tech Points High := 5000000
//---------------------------------------------------------------------------------------
Starting Player Racial Points Low := 2000
Starting Player Racial Points Medium := 3000
Starting Player Racial Points High := 5000
//---------------------------------------------------------------------------------------
Starting Player Planets Low := 1
Starting Player Planets Medium := 3
Starting Player Planets High := 5
Starting Player Planets Very High := 10
//---------------------------------------------------------------------------------------
Starting Player Resources Low := 10000
Starting Player Resources Medium := 50000
Starting Player Resources High := 100000
//---------------------------------------------------------------------------------------
Computer Player Bonus Points Multiplier Low := 2.0
Computer Player Bonus Points Multiplier Medium := 3.0
Computer Player Bonus Points Multiplier High := 5.0
//---------------------------------------------------------------------------------------
Computer Player Bonus Queue Rate Multiplier Low := 1.5
Computer Player Bonus Queue Rate Multiplier Medium := 2.0
Computer Player Bonus Queue Rate Multiplier High := 3.0
//---------------------------------------------------------------------------------------
Number Of Rare Hit Types := 2
Rare Hit Type 1 Name := Near Miss
Rare Hit Type 1 Percent Chance := 5
Rare Hit Type 1 Damage Percent := 50
Rare Hit Type 2 Name := Critical Hit
Rare Hit Type 2 Percent Chance := 5
Rare Hit Type 2 Damage Percent := 200
//---------------------------------------------------------------------------------------
Weapons Range Short := 50.0
Weapons Range Medium := 100.0
Weapons Range Long := 150.0
//---------------------------------------------------------------------------------------
Use Old Log Political Message Display := FALSE
//---------------------------------------------------------------------------------------
Minimum Empire Minerals Generation := 200
Minimum Empire Organics Generation := 200
Minimum Empire Radioactives Generation := 200
Minimum Empire Point Storage := 100000
//---------------------------------------------------------------------------------------
Trade Percentage Increase Per Turn := 0.5
Treaty Subjugated Resource Percentage := 40
Treaty Protectorate Resource Percentage := 20
//---------------------------------------------------------------------------------------
Planet Value Low Percent := 0
Planet Value High Percent := 150
Planet Value Low Resources := 500000
Planet Value High Resources := 5000000
Asteroids Value Low Percent := 50
Asteroids Value High Percent := 300
Asteroids Value Low Resources := 100000
Asteroids Value High Resources := 1000000
Plr Planet Value Low Percent := 80
Plr Planet Value Medium Percent := 100
Plr Planet Value High Percent := 120
Plr Planet Value Low Resources := 1000000
Plr Planet Value Medium Resources := 2500000
Plr Planet Value High Resources := 5000000
//---------------------------------------------------------------------------------------
Upgrade Facility Cost Percent := 50
//---------------------------------------------------------------------------------------
Unpaid Maintenance Cost To Kill 1 Ship := 20000
Empire Starting Ship Percent Maint Cost := 20
Empire Starting Unit Percent Maint Cost := 5
Empire Starting Facility Percent Maint Cost := 5
Race Starting 1M Population Maint Cost Minerals := 0.0
Race Starting 1M Population Maint Cost Organics := 1.0
Race Starting 1M Population Maint Cost Radioactives := 0.0
//---------------------------------------------------------------------------------------
UnMothball Ship Percent Cost := 20
UnMothball Unit Percent Cost := 20
UnMothball Facility Percent Cost := 20
Race Starting 1M Population Unmothball Cost Minerals := 0.0
Race Starting 1M Population Unmothball Cost Organics := 0.0
Race Starting 1M Population Unmothball Cost Radioactives := 0.0
//---------------------------------------------------------------------------------------
Scrap Facility Percent Returned := 30
Scrap Unit Percent Returned := 30
Scrap Ship Percent Returned := 30
Race Starting 1M Population Scrap Value Minerals := 0.0
Race Starting 1M Population Scrap Value Organics := 0.0
Race Starting 1M Population Scrap Value Radioactives := 0.0
//---------------------------------------------------------------------------------------
Combat Fighter Group Amount := 20
Combat Mine Group Amount := 20
Combat Satellite Group Amount := 20
Defending Units Per Population := 20
Population Defender Attack Strength := 10
Population Defender Hit Points := 30
Automatic Colonization Population := 0
Planet Value Percent Loss After Owner Death := 10
Retrofit Cost Percent For Comps := 120
Retrofit Cost Percent For Comp Removal := 30
Retrofit Max Percent Difference in Cost := 50
Empire Base Planet Mineral Usage Rate := 2000
Empire Base Planet Organic Usage Rate := 2000
Empire Base Planet Radioactive Usage Rate := 2000
Maximum Emergency Build Turns := 10
Construction Queue Emergency Build Rate Percent := 150
Construction Queue Slow Build Rate Percent := 25
Damage Points To Kill One Population := 25
Population Required to Operate One Facility := 50
Remote Mining Decreases Asteroid Value := TRUE
//---------------------------------------------------------------------------------------
Race Starting Percent Reproduction := 8
Race Starting Percent Migration := 5
Race Migration Added 1 Percent Per Population Amount := 1000
//---------------------------------------------------------------------------------------
Race Loyalty Change Per Turn Occupied Race := -0.1
Race Loyalty Change Per Turn War With Home Empire := -0.2
Race Loyalty Change Per Turn Planet Conditions Deadly := -0.3
Race Loyalty Change Per Turn Planet Conditions Harsh := -0.2
Race Loyalty Change Per Turn Planet Conditions Unpleasant := -0.1
Race Loyalty Change Per Turn Planet Conditions Average := 0.0
Race Loyalty Change Per Turn Planet Conditions Good := 0.1
Race Loyalty Change Per Turn Planet Conditions Excellent := 0.2
Race Loyalty Change Per Turn Mood Riot := -0.3
Race Loyalty Change Per Turn Mood Angry := -0.2
Race Loyalty Change Per Turn Mood Unhappy := -0.1
Race Loyalty Change Per Turn Mood Indifferent := 0.0
Race Loyalty Change Per Turn Mood Happy := 0.1
Race Loyalty Change Per Turn Mood Jubilant := 0.2
//---------------------------------------------------------------------------------------
Population Anger Level For Mood Riot := 90
Population Anger Level For Mood Angry := 60
Population Anger Level For Mood Unhappy := 45
Population Anger Level For Mood Indifferent := 30
Population Anger Level For Mood Happy := 15
Population Anger Level For Mood Jubilant := 0
//---------------------------------------------------------------------------------------
Starting Population Anger Percent := 25
Mood Riot Modifier := 0
Mood Angry Modifier := 80
Mood Unhappy Modifier := 90
Mood Indifferent Modifier := 100
Mood Happy Modifier := 110
Mood Jubilant Modifier := 120
//---------------------------------------------------------------------------------------
Number of Quick Start Styles := 14
Quick Start Style 1 := Abbidon
Quick Start Style 2 := Amonkrie
Quick Start Style 3 := CueCappa
Quick Start Style 4 := Drushocka
Quick Start Style 5 := Eee
Quick Start Style 6 := Jraenar
Quick Start Style 7 := Norak
Quick Start Style 8 := Phong
Quick Start Style 9 := Sergetti
Quick Start Style 10 := Sithrak
Quick Start Style 11 := Terran
Quick Start Style 12 := UkraTal
Quick Start Style 13 := Xiati
Quick Start Style 14 := XiChung
//---------------------------------------------------------------------------------------
Simultaneous Games Show Strategic Combat := False
Ship Supply Amount for Low Supply Warning := 1000
Base Supply Amount for Low Supply Warning := 500
Unit Group Supply Amount Per Unit for Low Supply Warning := 20
//---------------------------------------------------------------------------------------
Number of Title Songs := 1
Title Song 1 Filename := Space_Empires_V_Title_01.mp3
Number of Main Songs := 15
Main Song 1 Filename := Space_Empires_V_Main_01.mp3
Main Song 2 Filename := Space_Empires_V_Main_02.mp3
Main Song 3 Filename := Space_Empires_V_Main_03.mp3
Main Song 4 Filename := Space_Empires_V_Main_04.mp3
Main Song 5 Filename := Space_Empires_V_Main_05.mp3
Main Song 6 Filename := Space_Empires_V_Main_06.mp3
Main Song 7 Filename := Space_Empires_V_Main_07.mp3
Main Song 8 Filename := Space_Empires_V_Main_08.mp3
Main Song 9 Filename := Space_Empires_V_Main_09.mp3
Main Song 10 Filename := Space_Empires_V_Main_10.mp3
Main Song 11 Filename := Space_Empires_V_Main_11.mp3
Main Song 12 Filename := Space_Empires_V_Main_12.mp3
Main Song 13 Filename := Space_Empires_V_Main_13.mp3
Main Song 14 Filename := Space_Empires_V_Main_14.mp3
Main Song 15 Filename := Space_Empires_V_Main_15.mp3
Number of Combat Songs := 4
Combat Song 1 Filename := Space_Empires_V_Combat_01.mp3
Combat Song 2 Filename := Space_Empires_V_Combat_02.mp3
Combat Song 3 Filename := Space_Empires_V_Combat_03.mp3
Combat Song 4 Filename := Space_Empires_V_Combat_04.mp3
Number of Finale Songs := 1
Finale Song 1 Filename := Space_Empires_V_Finale_01.mp3
//---------------------------------------------------------------------------------------
Combat Base To Hit Value := 100
//---------------------------------------------------------------------------------------
Num Finale Lose Pictures := 3
Finale Lose Picture 1 := Finale_Lose1.jpg
Finale Lose Picture 2 := Finale_Lose2.jpg
Finale Lose Picture 3 := Finale_Lose3.jpg
Num Finale Human Dead Pictures := 1
Finale Human Dead Picture 1 := Finale_Lose4.jpg
Num Finale Victory Pictures := 2
Finale Victory Picture 1 := Finale_Victory1.jpg
Finale Victory Picture 2 := Finale_Victory2.jpg
//---------------------------------------------------------------------------------------
Allow Export of Weapon And Component Data := False
Create Log Text Files for Players := False
Create Log Text File for Game := False
Intelligence Defense Modifier Percent := 120
Number Of Space Combat Turns := 30
Ram Ship Source Modifier Percent := 60
Ram Ship Target Modifier Percent := 100
AI Uses Mega Evil Empire := True
AI Mega Evil Empire Threshold Score Thousands := 500
AI Human Mega Evil Empire Score Percent := 170
AI Computer Mega Evil Empire Score Percent := 250
Home System Percentage Value With No Spaceport := 25
Create Combat Replay := True
//---------------------------------------------------------------------------------------
Random Player Personality Groups := 4
Random Player Personality Group 1 Percent := 30
Random Player Personality Group 2 Percent := 30
Random Player Personality Group 3 Percent := 30
Random Player Personality Group 4 Percent := 10
//---------------------------------------------------------------------------------------
Captured Ship Additional Reload Combat Turns := 10
Created Storm Maximum Obscuration Level := 5
Created Storm Maximum Turbulence Damage := 200
Created Storm Maximum Shield Disruption := 5000
Maximum Population For Abandon Planet Order := 50
System Ship Movement Delay Milliseconds := 0
Drone Supply Usage Per Turn := 200
//---------------------------------------------------------------------------------------
Population Structure Per One := 10.0
Population Cargo Space Per One := 40.0
Supplies Structure Per One := 0.1
Ordnance Structure Per One := 0.1
//---------------------------------------------------------------------------------------
Supplies Component Picture Number := 198
Ordnance Component Picture Number := 199
//---------------------------------------------------------------------------------------
Reproduction Check Frequency := 1
//---------------------------------------------------------------------------------------
Minimum Computer Player Low Setting := 1
Maximum Computer Player Low Setting := 4
Minimum Computer Player Medium Setting := 4
Maximum Computer Player Medium Setting := 8
Minimum Computer Player High Setting := 8
Maximum Computer Player High Setting := 14
Minimum Neutral Player Low Setting := 1
Maximum Neutral Player Low Setting := 3
Minimum Neutral Player Medium Setting := 3
Maximum Neutral Player Medium Setting := 5
Minimum Neutral Player High Setting := 5
Maximum Neutral Player High Setting := 7
//---------------------------------------------------------------------------------------
Fighter Supply Usage Per Turn := 5
//---------------------------------------------------------------------------------------
Maximum Planet Percent Value := 250
Minimum Planet Percent Value := 0
Maximum Planet Resource Value := 999000000
Minimum Planet Resource Value := 0
//---------------------------------------------------------------------------------------
Bases Can Join Fleets := False
No Retrofit Adding Of Spaceyards := True
No Retrofit Adding Of Colony Module := True
//---------------------------------------------------------------------------------------
Planet Combat Offense Modifier := 30
Planet Combat Defense Modifier := -50
//---------------------------------------------------------------------------------------
Warp Point Tonnage Allowed Size Tiny := 100
Warp Point Tonnage Allowed Size Small := 500
Warp Point Tonnage Allowed Size Medium := 1000
Warp Point Tonnage Allowed Size Large := 10000
Warp Point Tonnage Allowed Size Huge := 100000
//---------------------------------------------------------------------------------------
Base Sight Level Ship := 1
Base Sight Range Ship := 1
Base Sight Obscuration Ship := 1
Base Sight Level Base := 1
Base Sight Range Base := 1
Base Sight Obscuration Base := 1
Base Sight Level Colony := 1
Base Sight Range Colony := 2
Base Sight Obscuration Colony := 1
Base Sight Level Unit In Space := 1
Base Sight Range Unit In Space := 0
Base Sight Obscuration Unit In Space := 1
//---------------------------------------------------------------------------------------
Can See Star At Any Distance := TRUE
Can See Planet At Any Distance := FALSE
Can See Ship At Any Distance := FALSE
Can See Unit Group At Any Distance := FALSE
Can See Asteroids At Any Distance := FALSE
Can See Storm At Any Distance := FALSE
Can See Warp Point At Any Distance := FALSE
Can See Comet At Any Distance := FALSE
Can See Monster At Any Distance := FALSE
Can See Debris At Any Distance := FALSE
Can See Derelict At Any Distance := FALSE
Can See Illusion At Any Distance := FALSE
//---------------------------------------------------------------------------------------
Can See Star From Memory := TRUE
Can See Planet From Memory := TRUE
Can See Ship From Memory := FALSE
Can See Unit Group From Memory := FALSE
Can See Asteroids From Memory := TRUE
Can See Storm From Memory := TRUE
Can See Warp Point From Memory := TRUE
Can See Comet From Memory := TRUE
Can See Monster From Memory := FALSE
Can See Debris From Memory := FALSE
Can See Derelict From Memory := FALSE
Can See Illusion From Memory := FALSE
//---------------------------------------------------------------------------------------
Damage Factor Object Still Operational - Weapon := 0.50
Damage Factor Object Still Operational - Component := 0.50
Damage Factor Object Still Operational - Facility := 0.50
//---------------------------------------------------------------------------------------
Combat Ship Minimum Turn Angle To Cause Deceleration := 30
Combat Ship Max Speed In Turn Factor := 0.1
Combat Ship Slow Speed Near Destination Maximum Speed Factor := 0.10
Combat Unit Minimum Turn Angle To Cause Deceleration := 45
Combat Unit Max Speed In Turn Factor := 0.1
Combat Unit Slow Speed Near Destination Maximum Speed Factor := 0.10
//---------------------------------------------------------------------------------------
Estimated Targeting Damage Percent for Torpedo Weapon := 50
Estimated Targeting Damage Percent for Directed Torpedo Weapon := 50
Estimated Targeting Damage Percent for Beam Weapon := 50
Estimated Targeting Damage Percent for Bolt Weapon := 50
//---------------------------------------------------------------------------------------
Space Combat Maximum Time (Seconds) := 180
Space Combat Ends Only When Time Up Or No Enemies := FALSE
Space Combat Minimum Time Between Warp Transits (ms) := 500
Space Combat Time Until Ship Can Warp Again (seconds) := 30
Space Combat Chance For Warp Transit Interpenetration Percent := 10
Space Combat Maximum Zoom Out Distance := 150.0
Space Combat Map Radius := 2500.0
Space Combat Crew Boarding Strength := 1.0
Space Combat Allow Retreat := TRUE
//---------------------------------------------------------------------------------------
Ground Combat Maximum Time (Seconds) := 180
Ground Combat Damage Modifier Percent := 30
Ground Combat Planet Square Width := 10.0
Ground Combat Planet Square Height := 10.0
Ground Combat Planet Map Square Width := 40
Ground Combat Planet Map Square Height := 40
Ground Combat Planet Map Center City Square Width := 20
Ground Combat Planet Map Center City Square Height := 20
Ground Combat Maximum Zoom Out Distance := 100.0
Ground Combat Center Point Xpos := 0.0
Ground Combat Center Point Ypos := 0.0
Ground Combat Unit Minimum Turn Angle To Cause Deceleration := 45
Ground Combat Unit Max Speed In Turn Factor := 0.1
Ground Combat Unit Slow Speed Near Destination Maximum Speed Factor := 0.10
Ground Combat Sky Plane Position := -14.0
Ground Combat Militia Troop Vehicle Type := Troop
Number Of Ground Combat Militia Troops := 30
Ground Combat Militia Troop 1 Population Amount Or Less := 50
Ground Combat Militia Troop 1 Troops Amount := 1
Ground Combat Militia Troop 2 Population Amount Or Less := 100
Ground Combat Militia Troop 2 Troops Amount := 2
Ground Combat Militia Troop 3 Population Amount Or Less := 150
Ground Combat Militia Troop 3 Troops Amount := 3
Ground Combat Militia Troop 4 Population Amount Or Less := 200
Ground Combat Militia Troop 4 Troops Amount := 4
Ground Combat Militia Troop 5 Population Amount Or Less := 250
Ground Combat Militia Troop 5 Troops Amount := 5
Ground Combat Militia Troop 6 Population Amount Or Less := 300
Ground Combat Militia Troop 6 Troops Amount := 6
Ground Combat Militia Troop 7 Population Amount Or Less := 350
Ground Combat Militia Troop 7 Troops Amount := 7
Ground Combat Militia Troop 8 Population Amount Or Less := 400
Ground Combat Militia Troop 8 Troops Amount := 8
Ground Combat Militia Troop 9 Population Amount Or Less := 450
Ground Combat Militia Troop 9 Troops Amount := 9
Ground Combat Militia Troop 10 Population Amount Or Less := 500
Ground Combat Militia Troop 10 Troops Amount := 10
Ground Combat Militia Troop 11 Population Amount Or Less := 600
Ground Combat Militia Troop 11 Troops Amount := 12
Ground Combat Militia Troop 12 Population Amount Or Less := 700
Ground Combat Militia Troop 12 Troops Amount := 14
Ground Combat Militia Troop 13 Population Amount Or Less := 800
Ground Combat Militia Troop 13 Troops Amount := 16
Ground Combat Militia Troop 14 Population Amount Or Less := 900
Ground Combat Militia Troop 14 Troops Amount := 18
Ground Combat Militia Troop 15 Population Amount Or Less := 1000
Ground Combat Militia Troop 15 Troops Amount := 20
Ground Combat Militia Troop 16 Population Amount Or Less := 1250
Ground Combat Militia Troop 16 Troops Amount := 25
Ground Combat Militia Troop 17 Population Amount Or Less := 1500
Ground Combat Militia Troop 17 Troops Amount := 30
Ground Combat Militia Troop 18 Population Amount Or Less := 1750
Ground Combat Militia Troop 18 Troops Amount := 35
Ground Combat Militia Troop 19 Population Amount Or Less := 2000
Ground Combat Militia Troop 19 Troops Amount := 40
Ground Combat Militia Troop 20 Population Amount Or Less := 2500
Ground Combat Militia Troop 20 Troops Amount := 50
Ground Combat Militia Troop 21 Population Amount Or Less := 3000
Ground Combat Militia Troop 21 Troops Amount := 60
Ground Combat Militia Troop 22 Population Amount Or Less := 3500
Ground Combat Militia Troop 22 Troops Amount := 70
Ground Combat Militia Troop 23 Population Amount Or Less := 4000
Ground Combat Militia Troop 23 Troops Amount := 80
Ground Combat Militia Troop 24 Population Amount Or Less := 5000
Ground Combat Militia Troop 24 Troops Amount := 100
Ground Combat Militia Troop 25 Population Amount Or Less := 6000
Ground Combat Militia Troop 25 Troops Amount := 120
Ground Combat Militia Troop 26 Population Amount Or Less := 7000
Ground Combat Militia Troop 26 Troops Amount := 140
Ground Combat Militia Troop 26 Population Amount Or Less := 8000
Ground Combat Militia Troop 26 Troops Amount := 160
Ground Combat Militia Troop 27 Population Amount Or Less := 9000
Ground Combat Militia Troop 27 Troops Amount := 180
Ground Combat Militia Troop 28 Population Amount Or Less := 10000
Ground Combat Militia Troop 28 Troops Amount := 200
Ground Combat Militia Troop 29 Population Amount Or Less := 32000
Ground Combat Militia Troop 29 Troops Amount := 250
Ground Combat Militia Troop 30 Population Amount Or Less := 64000
Ground Combat Militia Troop 30 Troops Amount := 300
//---------------------------------------------------------------------------------------
Default Empire Option Sort Components By Name := FALSE
Default Empire Option Sort Vehicle Sizes By Name := FALSE
Default Empire Option Sort Mounts By Name := FALSE
//---------------------------------------------------------------------------------------
Created Asteroids Use Stellar Ability Type := Normal Asteroids
//---------------------------------------------------------------------------------------
Number Of Population Modifiers := 101
Pop Modifier 1 Population Amount := 19
Pop Modifier 1 Production Modifier Percent := 100
Pop Modifier 1 SY Rate Modifier Percent := 100
Pop Modifier 2 Population Amount := 39
Pop Modifier 2 Production Modifier Percent := 101
Pop Modifier 2 SY Rate Modifier Percent := 101
Pop Modifier 3 Population Amount := 59
Pop Modifier 3 Production Modifier Percent := 102
Pop Modifier 3 SY Rate Modifier Percent := 102
Pop Modifier 4 Population Amount := 79
Pop Modifier 4 Production Modifier Percent := 103
Pop Modifier 4 SY Rate Modifier Percent := 103
Pop Modifier 5 Population Amount := 99
Pop Modifier 5 Production Modifier Percent := 104
Pop Modifier 5 SY Rate Modifier Percent := 104
Pop Modifier 6 Population Amount := 179
Pop Modifier 6 Production Modifier Percent := 105
Pop Modifier 6 SY Rate Modifier Percent := 105
Pop Modifier 7 Population Amount := 259
Pop Modifier 7 Production Modifier Percent := 106
Pop Modifier 7 SY Rate Modifier Percent := 106
Pop Modifier 8 Population Amount := 339
Pop Modifier 8 Production Modifier Percent := 107
Pop Modifier 8 SY Rate Modifier Percent := 107
Pop Modifier 9 Population Amount := 419
Pop Modifier 9 Production Modifier Percent := 108
Pop Modifier 9 SY Rate Modifier Percent := 108
Pop Modifier 10 Population Amount := 499
Pop Modifier 10 Production Modifier Percent := 109
Pop Modifier 10 SY Rate Modifier Percent := 109
Pop Modifier 11 Population Amount := 549
Pop Modifier 11 Production Modifier Percent := 110
Pop Modifier 11 SY Rate Modifier Percent := 110
Pop Modifier 12 Population Amount := 599
Pop Modifier 12 Production Modifier Percent := 111
Pop Modifier 12 SY Rate Modifier Percent := 111
Pop Modifier 13 Population Amount := 649
Pop Modifier 13 Production Modifier Percent := 112
Pop Modifier 13 SY Rate Modifier Percent := 112
Pop Modifier 14 Population Amount := 699
Pop Modifier 14 Production Modifier Percent := 113
Pop Modifier 14 SY Rate Modifier Percent := 113
Pop Modifier 15 Population Amount := 749
Pop Modifier 15 Production Modifier Percent := 114
Pop Modifier 15 SY Rate Modifier Percent := 114
Pop Modifier 16 Population Amount := 799
Pop Modifier 16 Production Modifier Percent := 115
Pop Modifier 16 SY Rate Modifier Percent := 115
Pop Modifier 17 Population Amount := 849
Pop Modifier 17 Production Modifier Percent := 116
Pop Modifier 17 SY Rate Modifier Percent := 116
Pop Modifier 18 Population Amount := 899
Pop Modifier 18 Production Modifier Percent := 117
Pop Modifier 18 SY Rate Modifier Percent := 117
Pop Modifier 19 Population Amount := 949
Pop Modifier 19 Production Modifier Percent := 118
Pop Modifier 19 SY Rate Modifier Percent := 118
Pop Modifier 20 Population Amount := 999
Pop Modifier 20 Production Modifier Percent := 119
Pop Modifier 20 SY Rate Modifier Percent := 119
Pop Modifier 21 Population Amount := 1099
Pop Modifier 21 Production Modifier Percent := 120
Pop Modifier 21 SY Rate Modifier Percent := 120
Pop Modifier 22 Population Amount := 1199
Pop Modifier 22 Production Modifier Percent := 121
Pop Modifier 22 SY Rate Modifier Percent := 121
Pop Modifier 23 Population Amount := 1299
Pop Modifier 23 Production Modifier Percent := 122
Pop Modifier 23 SY Rate Modifier Percent := 122
Pop Modifier 24 Population Amount := 1399
Pop Modifier 24 Production Modifier Percent := 123
Pop Modifier 24 SY Rate Modifier Percent := 123
Pop Modifier 25 Population Amount := 1499
Pop Modifier 25 Production Modifier Percent := 124
Pop Modifier 25 SY Rate Modifier Percent := 124
Pop Modifier 26 Population Amount := 1599
Pop Modifier 26 Production Modifier Percent := 125
Pop Modifier 26 SY Rate Modifier Percent := 125
Pop Modifier 27 Population Amount := 1699
Pop Modifier 27 Production Modifier Percent := 126
Pop Modifier 27 SY Rate Modifier Percent := 126
Pop Modifier 28 Population Amount := 1799
Pop Modifier 28 Production Modifier Percent := 127
Pop Modifier 28 SY Rate Modifier Percent := 127
Pop Modifier 29 Population Amount := 1899
Pop Modifier 29 Production Modifier Percent := 128
Pop Modifier 29 SY Rate Modifier Percent := 128
Pop Modifier 30 Population Amount := 1999
Pop Modifier 30 Production Modifier Percent := 129
Pop Modifier 30 SY Rate Modifier Percent := 129
Pop Modifier 31 Population Amount := 2099
Pop Modifier 31 Production Modifier Percent := 130
Pop Modifier 31 SY Rate Modifier Percent := 130
Pop Modifier 32 Population Amount := 2199
Pop Modifier 32 Production Modifier Percent := 131
Pop Modifier 32 SY Rate Modifier Percent := 131
Pop Modifier 33 Population Amount := 2299
Pop Modifier 33 Production Modifier Percent := 132
Pop Modifier 33 SY Rate Modifier Percent := 132
Pop Modifier 34 Population Amount := 2399
Pop Modifier 34 Production Modifier Percent := 133
Pop Modifier 34 SY Rate Modifier Percent := 133
Pop Modifier 35 Population Amount := 2499
Pop Modifier 35 Production Modifier Percent := 134
Pop Modifier 35 SY Rate Modifier Percent := 134
Pop Modifier 36 Population Amount := 2599
Pop Modifier 36 Production Modifier Percent := 135
Pop Modifier 36 SY Rate Modifier Percent := 135
Pop Modifier 37 Population Amount := 2699
Pop Modifier 37 Production Modifier Percent := 136
Pop Modifier 37 SY Rate Modifier Percent := 136
Pop Modifier 38 Population Amount := 2799
Pop Modifier 38 Production Modifier Percent := 137
Pop Modifier 38 SY Rate Modifier Percent := 137
Pop Modifier 39 Population Amount := 2899
Pop Modifier 39 Production Modifier Percent := 138
Pop Modifier 39 SY Rate Modifier Percent := 138
Pop Modifier 40 Population Amount := 2999
Pop Modifier 40 Production Modifier Percent := 139
Pop Modifier 40 SY Rate Modifier Percent := 139
Pop Modifier 41 Population Amount := 3099
Pop Modifier 41 Production Modifier Percent := 140
Pop Modifier 41 SY Rate Modifier Percent := 140
Pop Modifier 42 Population Amount := 3199
Pop Modifier 42 Production Modifier Percent := 141
Pop Modifier 42 SY Rate Modifier Percent := 141
Pop Modifier 43 Population Amount := 3299
Pop Modifier 43 Production Modifier Percent := 142
Pop Modifier 43 SY Rate Modifier Percent := 142
Pop Modifier 44 Population Amount := 3399
Pop Modifier 44 Production Modifier Percent := 143
Pop Modifier 44 SY Rate Modifier Percent := 143
Pop Modifier 45 Population Amount := 3499
Pop Modifier 45 Production Modifier Percent := 144
Pop Modifier 45 SY Rate Modifier Percent := 144
Pop Modifier 46 Population Amount := 3599
Pop Modifier 46 Production Modifier Percent := 145
Pop Modifier 46 SY Rate Modifier Percent := 145
Pop Modifier 47 Population Amount := 3699
Pop Modifier 47 Production Modifier Percent := 146
Pop Modifier 47 SY Rate Modifier Percent := 146
Pop Modifier 48 Population Amount := 3799
Pop Modifier 48 Production Modifier Percent := 147
Pop Modifier 48 SY Rate Modifier Percent := 147
Pop Modifier 49 Population Amount := 3899
Pop Modifier 49 Production Modifier Percent := 148
Pop Modifier 49 SY Rate Modifier Percent := 148
Pop Modifier 50 Population Amount := 3999
Pop Modifier 50 Production Modifier Percent := 149
Pop Modifier 50 SY Rate Modifier Percent := 149
Pop Modifier 51 Population Amount := 4099
Pop Modifier 51 Production Modifier Percent := 150
Pop Modifier 51 SY Rate Modifier Percent := 150
Pop Modifier 52 Population Amount := 4199
Pop Modifier 52 Production Modifier Percent := 151
Pop Modifier 52 SY Rate Modifier Percent := 151
Pop Modifier 53 Population Amount := 4299
Pop Modifier 53 Production Modifier Percent := 152
Pop Modifier 53 SY Rate Modifier Percent := 152
Pop Modifier 54 Population Amount := 4399
Pop Modifier 54 Production Modifier Percent := 153
Pop Modifier 54 SY Rate Modifier Percent := 153
Pop Modifier 55 Population Amount := 4499
Pop Modifier 55 Production Modifier Percent := 154
Pop Modifier 55 SY Rate Modifier Percent := 154
Pop Modifier 56 Population Amount := 4599
Pop Modifier 56 Production Modifier Percent := 155
Pop Modifier 56 SY Rate Modifier Percent := 155
Pop Modifier 57 Population Amount := 4699
Pop Modifier 57 Production Modifier Percent := 156
Pop Modifier 57 SY Rate Modifier Percent := 156
Pop Modifier 58 Population Amount := 4799
Pop Modifier 58 Production Modifier Percent := 157
Pop Modifier 58 SY Rate Modifier Percent := 157
Pop Modifier 59 Population Amount := 4899
Pop Modifier 59 Production Modifier Percent := 158
Pop Modifier 59 SY Rate Modifier Percent := 158
Pop Modifier 60 Population Amount := 4999
Pop Modifier 60 Production Modifier Percent := 159
Pop Modifier 60 SY Rate Modifier Percent := 159
Pop Modifier 61 Population Amount := 5099
Pop Modifier 61 Production Modifier Percent := 160
Pop Modifier 61 SY Rate Modifier Percent := 160
Pop Modifier 62 Population Amount := 5199
Pop Modifier 62 Production Modifier Percent := 161
Pop Modifier 62 SY Rate Modifier Percent := 161
Pop Modifier 63 Population Amount := 5299
Pop Modifier 63 Production Modifier Percent := 162
Pop Modifier 63 SY Rate Modifier Percent := 162
Pop Modifier 64 Population Amount := 5399
Pop Modifier 64 Production Modifier Percent := 163
Pop Modifier 64 SY Rate Modifier Percent := 163
Pop Modifier 65 Population Amount := 5499
Pop Modifier 65 Production Modifier Percent := 164
Pop Modifier 65 SY Rate Modifier Percent := 164
Pop Modifier 66 Population Amount := 5599
Pop Modifier 66 Production Modifier Percent := 165
Pop Modifier 66 SY Rate Modifier Percent := 165
Pop Modifier 67 Population Amount := 5699
Pop Modifier 67 Production Modifier Percent := 166
Pop Modifier 67 SY Rate Modifier Percent := 166
Pop Modifier 68 Population Amount := 5799
Pop Modifier 68 Production Modifier Percent := 167
Pop Modifier 68 SY Rate Modifier Percent := 167
Pop Modifier 69 Population Amount := 5899
Pop Modifier 69 Production Modifier Percent := 168
Pop Modifier 69 SY Rate Modifier Percent := 168
Pop Modifier 70 Population Amount := 5999
Pop Modifier 70 Production Modifier Percent := 169
Pop Modifier 70 SY Rate Modifier Percent := 169
Pop Modifier 71 Population Amount := 6099
Pop Modifier 71 Production Modifier Percent := 170
Pop Modifier 71 SY Rate Modifier Percent := 170
Pop Modifier 72 Population Amount := 6199
Pop Modifier 72 Production Modifier Percent := 171
Pop Modifier 72 SY Rate Modifier Percent := 171
Pop Modifier 73 Population Amount := 6299
Pop Modifier 73 Production Modifier Percent := 172
Pop Modifier 73 SY Rate Modifier Percent := 172
Pop Modifier 74 Population Amount := 6399
Pop Modifier 74 Production Modifier Percent := 173
Pop Modifier 74 SY Rate Modifier Percent := 173
Pop Modifier 75 Population Amount := 6499
Pop Modifier 75 Production Modifier Percent := 174
Pop Modifier 75 SY Rate Modifier Percent := 174
Pop Modifier 76 Population Amount := 6599
Pop Modifier 76 Production Modifier Percent := 175
Pop Modifier 76 SY Rate Modifier Percent := 175
Pop Modifier 77 Population Amount := 6699
Pop Modifier 77 Production Modifier Percent := 176
Pop Modifier 77 SY Rate Modifier Percent := 176
Pop Modifier 78 Population Amount := 6799
Pop Modifier 78 Production Modifier Percent := 177
Pop Modifier 78 SY Rate Modifier Percent := 177
Pop Modifier 79 Population Amount := 6899
Pop Modifier 79 Production Modifier Percent := 178
Pop Modifier 79 SY Rate Modifier Percent := 178
Pop Modifier 80 Population Amount := 6999
Pop Modifier 80 Production Modifier Percent := 179
Pop Modifier 80 SY Rate Modifier Percent := 179
Pop Modifier 81 Population Amount := 7099
Pop Modifier 81 Production Modifier Percent := 180
Pop Modifier 81 SY Rate Modifier Percent := 180
Pop Modifier 82 Population Amount := 7199
Pop Modifier 82 Production Modifier Percent := 181
Pop Modifier 82 SY Rate Modifier Percent := 181
Pop Modifier 83 Population Amount := 7299
Pop Modifier 83 Production Modifier Percent := 182
Pop Modifier 83 SY Rate Modifier Percent := 182
Pop Modifier 84 Population Amount := 7399
Pop Modifier 84 Production Modifier Percent := 183
Pop Modifier 84 SY Rate Modifier Percent := 183
Pop Modifier 85 Population Amount := 7499
Pop Modifier 85 Production Modifier Percent := 184
Pop Modifier 85 SY Rate Modifier Percent := 184
Pop Modifier 86 Population Amount := 7599
Pop Modifier 86 Production Modifier Percent := 185
Pop Modifier 86 SY Rate Modifier Percent := 185
Pop Modifier 87 Population Amount := 7699
Pop Modifier 87 Production Modifier Percent := 186
Pop Modifier 87 SY Rate Modifier Percent := 186
Pop Modifier 88 Population Amount := 7799
Pop Modifier 88 Production Modifier Percent := 187
Pop Modifier 88 SY Rate Modifier Percent := 187
Pop Modifier 89 Population Amount := 7899
Pop Modifier 89 Production Modifier Percent := 188
Pop Modifier 89 SY Rate Modifier Percent := 188
Pop Modifier 90 Population Amount := 7999
Pop Modifier 90 Production Modifier Percent := 189
Pop Modifier 90 SY Rate Modifier Percent := 189
Pop Modifier 91 Population Amount := 8199
Pop Modifier 91 Production Modifier Percent := 190
Pop Modifier 91 SY Rate Modifier Percent := 190
Pop Modifier 92 Population Amount := 8399
Pop Modifier 92 Production Modifier Percent := 191
Pop Modifier 92 SY Rate Modifier Percent := 191
Pop Modifier 93 Population Amount := 8599
Pop Modifier 93 Production Modifier Percent := 192
Pop Modifier 93 SY Rate Modifier Percent := 192
Pop Modifier 94 Population Amount := 8799
Pop Modifier 94 Production Modifier Percent := 193
Pop Modifier 94 SY Rate Modifier Percent := 193
Pop Modifier 95 Population Amount := 8999
Pop Modifier 95 Production Modifier Percent := 194
Pop Modifier 95 SY Rate Modifier Percent := 194
Pop Modifier 96 Population Amount := 9199
Pop Modifier 96 Production Modifier Percent := 195
Pop Modifier 96 SY Rate Modifier Percent := 195
Pop Modifier 97 Population Amount := 9399
Pop Modifier 97 Production Modifier Percent := 196
Pop Modifier 97 SY Rate Modifier Percent := 196
Pop Modifier 98 Population Amount := 9599
Pop Modifier 98 Production Modifier Percent := 197
Pop Modifier 98 SY Rate Modifier Percent := 197
Pop Modifier 99 Population Amount := 9799
Pop Modifier 99 Production Modifier Percent := 198
Pop Modifier 99 SY Rate Modifier Percent := 198
Pop Modifier 100 Population Amount := 9999
Pop Modifier 100 Production Modifier Percent := 199
Pop Modifier 100 SY Rate Modifier Percent := 199
Pop Modifier 101 Population Amount := 2000000
Pop Modifier 101 Production Modifier Percent := 200
Pop Modifier 101 SY Rate Modifier Percent := 200

=======================================================================================
*END*
=======================================================================================

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