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Home » projects & downloads » Core Products » Space Empires V
Core Products

Space Empires V 1.35

Core Products
Download: se5patch_v135.exe
Size: 6.19 MB
md5_file hash: e53abc0deeb7e8780f7a87ca1efbaf84
First released: Wed, 2007-05-09 10:54
Last updated: Wed, 2007-05-09 14:00

There are 10 new fixes in v1.35

  1. Added - Added another command line parameters.
    se5.exe [Savegame path] [password] [-plrstop] [-moddir [dirname]]
    -moddir [dirname] - This changes the directory name for the mod in the savegame.
  2. Fixed - Bolt weapons were not firing on planets at maximum range.
  3. Fixed - In combat, Automove would not move after a player's set targets.
  4. Fixed - Units weren't launching in simulated combat.
  5. Fixed - When sharing enemy designs, a player would receive designs it had created.
  6. Fixed - The ministers would sometimes not control certain ships with specific design types.
  7. Fixed - The Population Transport minister was not working correctly.
  8. Fixed - Colonizing with a fleet would remove all of the ships in the fleet (Simultaneous) or
    remove the wrong ship (Turn Based).
  9. Fixed - Militia were not showing up in combat replays.
  10. Fixed - Capture pods were not showing up in combat replays.
AttachmentSize
se5patch_v135.txt70.23 KB

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