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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Balance Mod Pending Updates

Captain Kwok's picture
Submitted by Captain Kwok on Mon, 2007-06-25 15:44. SE:V MODs

Greetings!

Just wanted to keep those interested informed of the upcoming plans for the Balance Mod.

I'm working on v1.09 to be released with the next SE:V patch. So far it's a few AI improvements and a couple of data file fixes. It should also be compatible with the German/French versions of SE:V, assuming that capacity is added by the patch.

After that, I'll be working on v1.10, which will definitely be a save-game and PBW breaking version. It will feature major AI updates (stellar manipulation usage, cloak usage, etc), a new set of override slots and whatever data file tweaks that are felt necessary. This version will likely be posted at the end of the summer since I'll be away most of July and will need a significant amount of time to test with the AI work.

If all goes well with v1.10 and there's no real issues with it then I'll consider it the final version for now. That will give me the time to work on the new Galaxy Mod.

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Telumehtar's picture

Re: Balance Mod Pending Updates

Submitted by Telumehtar on Mon, 2007-06-25 15:55.

thanks, nice to know

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Arkonide's picture

Re: Balance Mod Pending Updates

Submitted by Arkonide on Mon, 2007-06-25 16:03.

Captain Kwok wrote:
It will feature major AI updates (stellar manipulation usage, cloak usage, etc),

That looks interesting.

Keep up the good work, captain!

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Re: Balance Mod Pending Updates

Submitted by Robert on Mon, 2007-06-25 20:11.

My thanks as well.

I'm a bit surprised a 1.42 or 1.43 patch wasn't released Monday. I'm presuming everyone would want to get this and BM 1.09 out and cleared before the Cdn./US national holidays. (yes??)

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Captain Kwok's picture
Mod Designer

Re: Balance Mod Pending Updates

Submitted by Captain Kwok on Mon, 2007-06-25 20:40.

I would hazard to guess the next patch would be released around July 2nd.

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Space Empires Depot | SE:V Balance Mod

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Thy Reaper's picture
Mod Designer

Re: Balance Mod Pending Updates

Submitted by Thy Reaper on Tue, 2007-06-26 00:54.

Woah... the 2nd? There have already been 7 changelogs since the last patch, and you're expecting another week before release? I'm hoping that means MM is implementing something rather impressive, such as the AI memory I (and others no doubt) suggested...

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Captain Kwok's picture
Mod Designer

Re: Balance Mod Pending Updates

Submitted by Captain Kwok on Tue, 2007-06-26 05:48.

I wouldn't bet on it for this patch, the requested AI upgrades would require considerably more time and so I would think the patch (v1.50?) due after the next one might focus on AI. Of course, this is all my own speculation. Sticking out tongue

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Space Empires Depot | SE:V Balance Mod

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Captain Kwok's picture
Mod Designer

Re: Balance Mod Pending Updates

Submitted by Captain Kwok on Thu, 2007-07-05 12:06.

Greetings!

I'll be away on holiday from July 5th-24th.

I won't really have internet access until July 16th. I might be able to post a patch for the mod around then if MM releases the next SE:V patch. If not, you'll have to wait another week.

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Space Empires Depot | SE:V Balance Mod

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BlueTemplar's picture

Re: Balance Mod Pending Updates

Submitted by BlueTemplar on Thu, 2007-07-05 18:19.

Have a good vacation!

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Telumehtar's picture

Re: Balance Mod Pending Updates

Submitted by Telumehtar on Fri, 2007-07-06 10:52.

yes, rest is best

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Re: Balance Mod Pending Updates

Submitted by Nicky21 on Fri, 2007-07-06 15:44.

May i make a suggestion: can you please focus a bit on the en turn speed? The game as it is in unplayable of a medium-large map, even though the AI of the balance mod is 10x better than the stock one...

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Prankowski's picture

Re: Balance Mod Pending Updates

Submitted by Prankowski on Tue, 2007-07-10 03:38.

turn speed isn´t a thing the modders can change, it´s on the to do list of MM

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Antarian's picture

Re: Balance Mod Pending Updates

Submitted by Antarian on Tue, 2007-07-10 12:18.

And the memory leak? My game slows to a crawl after about 10 turns or so, requiring exit (which takes about 2 or 3 minutes to save) and then reboot-restart. On exit it's eaten so much memory that my poor computer fights just to display my desktop icons!

But your fantastic mod keeps me coming back, Kwok, no matter the pain.

All that is done before the naked stars is remembered

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Prankowski's picture

Re: Balance Mod Pending Updates

Submitted by Prankowski on Tue, 2007-07-10 17:20.

memory leak is also a job for MM, if i understood it right it had something to do with not deleting movement replays or so....and that takes more and more memory every turn.

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Re: Balance Mod Pending Updates

Submitted by Sotho Tal Ker on Sat, 2007-07-14 06:00.

Patch 1.44 resolves those issues with memory usage and turn processing times. Laughing out loud
Now I just hope for a quick release of BM. Eye-wink

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Mod Designer

Re: Balance Mod Pending Updates

Submitted by Fyron on Sat, 2007-07-14 11:55.

BM 1.08 works in SE5 1.44, so at least you have something to play while Kwok wastes away his time. Eye-wink


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Captain Kwok's picture
Mod Designer

Re: Balance Mod Pending Updates

Submitted by Captain Kwok on Mon, 2007-07-16 17:14.

Greetings.

I've got consistent internet access for the last week of my vacation, so I can check out what's going on - but have no way to release an update for the mod at this time.

I have a version of v1.09 almost set to go, but it needs to be tested with the latest version. When I get back next week I shoud be able to post it shortly.

I did notice a lot of comments in the BM's SE.net forum - lots of stuff to digest for v1.10!

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Space Empires Depot | SE:V Balance Mod

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