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Home » news » groups
Colonies

Modder's Guild

Colonies

Space Empires allows for a thorough customization of various facets of the overall game.

If you've made a mod and wish to have your own place to host, discuss, and track its progress, then this group is for you.

Members need only send a Private Message -- on the left, under "My Inbox" -- to SysOp to let us know which mod(s) you made.

Evilhamburger's EvilMod 1.0.0-Main Release

General
Version 1.0.0 has been released! This is the new version history! 001. Changed - Warp Drive decreased bad parts and increased good bits :P 002. Removed - Precursor Studies 003. Added - Unique ruins 8, and I tied them into precursor tech and weapons. There is a 0.1% chance of finding it. (Instead of 0.5%) 004. Fixed - Again, I am fixing the engine bug for scouts. 005. Fixed - Baseship Construction was not working. 006. Added - Asteroids can now damage ships. 007. Addded - Small Space Yard Facility. 008. Changed - All industrial facilities (resource, construction, etc) now damage planet conditions.
» 6 comments

Star Fury Modder

Submitted by evilhamburger on Sun, 2008-08-24 08:40. Data Modding Tools | Helper Applications

The Star Fury Modder (Or SF Modder) is what I've been working on for some time (Since around the 10th of August, so not so long...), it will make modding Star Fury much easier.

I plan to make the editor complete... So you can make a complete mod without ever having to open notepad.

Editors Will Include:
* Components Editor
* Ship Editor
* Missions/Jobs Editor
* Events Editor
* AI Editor
* Shop Editor
* Quadrant Map Editor
* Systems Editor
* And many more!

At this point I am not sure whether I will share my source code.


Whiteangelliger's picture

i got the newest version of se5

Submitted by Whiteangelliger on Mon, 2008-04-28 19:54.

hi im using the editior and i got like 1.77 or something se5 the newest one and i keep geting a code error i have se 5 installed on my computer i tried installing the editor in the folder with se5 and in program files to and it still doesnt work is thier any other programs that need to be on the computer in order to run ?

Space Empires V Editor 1.3

Data Modding Tools
Version 1.3
  • Added Component Enhancements Editor
  • Added Planet Sizes editor
  • Added more script functions
  • Better behavior when cancelling setting of mod directory
  • Added Validate All button to editors
  • Enabled Help Menu item
  • Enabled Tech Tree to be resized better
» 13 comments
Sphinx's picture

Organization of guild

Submitted by Sphinx on Sun, 2006-10-08 02:30. SE:V MODs

How do you think we should proceed ?

+ 1 topic per mod (Balanced Mod, Nomads, Adamant, etc...)
+ 1 topic per subject (Shield, weapon damage, AI, ...)
+ no organization (Post as you like)

Looking for your opinion before starting posting like crazy. Smiling

This si also s test as to where this post will arrive (difference from out of guild post?)

» 12 comments
crimson's picture

Crimson Concept Mod

Submitted by crimson on Sun, 2008-03-16 22:57. General | Game Mods

Designed to focus on new, revised, and interesting concepts.


» read more

Space Empire V LITE Mod 1.06

Data Mods
With the condensed Technology Tree I felt like we needed a few unique items for researching higher levels. To remedy this I added rewards for reaching higher levels in certain techs (Vehicle Systems, Engines, Hulls, Space Ports, Anti Proton Beams, Meson Cannons). Also, since I pulled the special racial techs I decided to add them in as rewards for finding ancient ruins on planets. Colonizing a world with a Ruin is still random, so you will get an existing tech advanced or access to a new type of technology. Version 1.06 (March 2008) --------------------------- 1. Corrected typo in Flak Cannon.
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Romulus68's picture

Space Empire V LITE Mod

Submitted by Romulus68 on Mon, 2008-03-03 10:04. Data Mods | Game Mods

I have been reading the various posts about the games complication and cult like appeal. As many of you know this game can be very overwhelming to the new player and especially to someone with little 4X experience.

What I've done here is take CaptainKwok's BalanceMod and strip it down to what I would call the bare essentials. This version still maintains all the galactic feel, but with what I would call less complication. All the key ingredients of strategy and play are still here, but on a smaller scale.

I think this version will have some nice unforeseen advantages. I think the AI will do better with less to work with. Also, the games should play fast and efficiently.


» read more
crimson's picture

Highlighter User define lang for NOTEPAD plus plus

Submitted by crimson on Thu, 2008-01-17 11:28. Data Modding Tools | Helper Applications

A new highlighter/User define lang for NOTEPAD++ for SEV up to patch 1.74 for scripting only. Hope it's helpful...

Instruction to add the new highlighter/User define lang to NOTEPAD++. I got it from the project forum off the sourceforge.net site.

1. Download the file and remove the _.txt at the end.

1. type %APPDATA%\Notepad++ in Run box, then Enter, there'll be a opened folder appears.

2. In the opened window,Add the file you download it should be named "userDefineLang.xml".

3. relaunch Notepad++ and it should work.

Suggested Plugins
1. Compare Plugin := A very useful diff plugin to show the difference between 2 files (side by side).


» read more | 1 attachment

Evilhamburger's EvilMod

Submitted by evilhamburger on Thu, 2008-01-17 04:11. General | Game Mods

NEW version released!

This mod will be one of the biggest there are. The total changes are already more than 200!

Version History

The EvilMod will be massive, read the attached Version History for details, post any feature requests here.

I will update this post as needed. Enjoy Sticking out tongue


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