Modder's Guild |
Space Empires allows for a thorough customization of various facets of the overall game.
If you've made a mod and wish to have your own place to host, discuss, and track its progress, then this group is for you.
Members need only send a Private Message -- on the left, under "My Inbox" -- to SysOp to let us know which mod(s) you made.
Evilhamburger's EvilMod 1.0.0-Main ReleaseGeneralVersion 1.0.0 has been released!
This is the new version history!
001. Changed - Warp Drive decreased bad parts and increased good bits :P
002. Removed - Precursor Studies
003. Added - Unique ruins 8, and I tied them into precursor tech and weapons. There is a 0.1% chance of finding it. (Instead of 0.5%)
004. Fixed - Again, I am fixing the engine bug for scouts.
005. Fixed - Baseship Construction was not working.
006. Added - Asteroids can now damage ships.
007. Addded - Small Space Yard Facility.
008. Changed - All industrial facilities (resource, construction, etc) now damage planet conditions.
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Star Fury ModderSubmitted by evilhamburger on Sun, 2008-08-24 08:40. Data Modding Tools | Helper ApplicationsThe Star Fury Modder (Or SF Modder) is what I've been working on for some time (Since around the 10th of August, so not so long...), it will make modding Star Fury much easier. I plan to make the editor complete... So you can make a complete mod without ever having to open notepad. Editors Will Include: At this point I am not sure whether I will share my source code. |

i got the newest version of se5Submitted by Whiteangelliger on Mon, 2008-04-28 19:54.hi im using the editior and i got like 1.77 or something se5 the newest one and i keep geting a code error i have se 5 installed on my computer i tried installing the editor in the folder with se5 and in program files to and it still doesnt work is thier any other programs that need to be on the computer in order to run ? |
Space Empires V Editor 1.3Data Modding ToolsVersion 1.3
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Organization of guildSubmitted by Sphinx on Sun, 2006-10-08 02:30. SE:V MODsHow do you think we should proceed ? + 1 topic per mod (Balanced Mod, Nomads, Adamant, etc...) Looking for your opinion before starting posting like crazy. This si also s test as to where this post will arrive (difference from out of guild post?) |

Crimson Concept ModSubmitted by crimson on Sun, 2008-03-16 22:57. General | Game ModsDesigned to focus on new, revised, and interesting concepts. |
Space Empire V LITE Mod 1.06Data ModsWith the condensed Technology Tree I felt like we needed a few unique items for researching higher levels. To remedy this I added rewards for reaching higher levels in certain techs (Vehicle Systems, Engines, Hulls, Space Ports, Anti Proton Beams, Meson Cannons).
Also, since I pulled the special racial techs I decided to add them in as rewards for finding ancient ruins on planets. Colonizing a world with a Ruin is still random, so you will get an existing tech advanced or access to a new type of technology.
Version 1.06 (March 2008)
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1. Corrected typo in Flak Cannon.
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Space Empire V LITE ModSubmitted by Romulus68 on Mon, 2008-03-03 10:04. Data Mods | Game ModsI have been reading the various posts about the games complication and cult like appeal. As many of you know this game can be very overwhelming to the new player and especially to someone with little 4X experience. What I've done here is take CaptainKwok's BalanceMod and strip it down to what I would call the bare essentials. This version still maintains all the galactic feel, but with what I would call less complication. All the key ingredients of strategy and play are still here, but on a smaller scale. I think this version will have some nice unforeseen advantages. I think the AI will do better with less to work with. Also, the games should play fast and efficiently. |

Highlighter User define lang for NOTEPAD plus plusSubmitted by crimson on Thu, 2008-01-17 11:28. Data Modding Tools | Helper ApplicationsA new highlighter/User define lang for NOTEPAD++ for SEV up to patch 1.74 for scripting only. Hope it's helpful... Instruction to add the new highlighter/User define lang to NOTEPAD++. I got it from the project forum off the sourceforge.net site. 1. Download the file and remove the _.txt at the end. 1. type %APPDATA%\Notepad++ in Run box, then Enter, there'll be a opened folder appears. Suggested Plugins |
Evilhamburger's EvilModSubmitted by evilhamburger on Thu, 2008-01-17 04:11. General | Game ModsNEW version released! This mod will be one of the biggest there are. The total changes are already more than 200! The EvilMod will be massive, read the attached Version History for details, post any feature requests here. I will update this post as needed. Enjoy |





