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Home » news » blogs » evilhamburger's blog

EvilMod Version history

Submitted by evilhamburger on Tue, 2008-01-15 18:59.

I could go on and on about the extensive changes, but I would rather just go ctrl c, ctrl v. like this...

//-------------------------------------------------------------------------------------
//Version 0.9.1
//-------------------------------------------------------------------------------------

Total changes in version 0.9.1: 015
Total changes so far in mod: 163

__________________________________________________________

001. Added - Lava Planets (Artist: SevenDeadlySins)
002. Added - Lava colonisation tech (Artist: SevenDeadlySins)
003. Added - Lava colony component (Artist: SevenDeadlySins)

004. Added - Atmosphere type Sulphur for lava, rock and gas planets
005. Changed - System Types to support lava planets
006. Added - War-Torn Quadrant type

007. Changed - Updated DesignTypes.txt
008. Changed - Updated Generic Colony to the more recent requirements, abilities and pic.
009. Fixed - H/World Starting Facilities were wrong.

010. Changed - System Names were from FQM, now they are all sourced from outer space.
011. Added - "Ship Hull Sizes" tech, as it goes up, ship structure/space goes up.
012. Added - "Uint Hull Sizes" tech, used for unit structure/space

013. Changed - All ships and Units to rely on new tech for their space.
014. Added - Heavy Colony Ship
015. Added - Massive Frigate for large hull builders racial trait.

Note: It may seem like a small amount of work here, but the amount of data files that need to be modified is huge.

//-------------------------------------------------------------------------------------
//Version 0.9
//-------------------------------------------------------------------------------------

Total changes in version 0.9: 082
Total changes so far in mod: 148

__________________________________________________________

001. Added - Put back in the extra cost for an increased level, however it is smaller ===========
002. Changed - Increased cost for stuff slightly, also increased importance of radioactives.
003. Added - Precursor damage type

004. Added - Precursor Cannons
005. Changed - Small Supply Storage picture.
006. Changed - Small Ordnance Storage picture.

007. Changed - Precursor Shields cost increase.
008. Added - Basic Generator (For supplies and Ordnance generation)
009. Added - Tactical Nuke

010. Added - Science Bay component, gives ships research capabilities.

011. Added - Communications Array component, gives ships intel capabilities.
012. Added - Large Science Bay component, gives bases research capabilities.

013. Added - Communications Center component, gives bases intel capabilities.
014. Added - Scout unit type, pretty much like a ship only doesn't require a spaceyard.
015. Changed - Troops can now be retrofitted

016. Changed - Mines can now be recovered from space.
017. Added - Racial trait "Large Hull Builders", gives an empire the ability to build bigger ships
018. Added - "Larger Hulls" tech area for empires with the required racial trait

019. Added - Massive Dreadnought
020. Added - Racial trait "Careful", reduces maintainance by 25%
021. Added - Racial Trait "facilitators", it lets you unlock more facility space on a planet

022. Added - Racial Trait "Physicists", gives you some more tech areas.
023. Added - Tech area, "Advanced Physics", you must have a racial trait to get it.
024. Added - Tech area, "Advanced Energy Weapons"

025. Added - Tech area, "Advanced Propulsion"
026. Added - Weapon Technology tech area.
027. Changed - 99.99% of weapons to rely on the new tech area, "weapon technology"

028. Added - Repair Bots component. Repairs all ships in sector of the player.
029. Added - Small Scout hull.
030. Added - Scout Command component. A bridge for scouts.

031. Added - Tactical Computer component.
032. Fixed - I forgot to change damage types.txt for the new armor types.
033. Changed - Magnetised Hull Plating armor type now only recieves 30% of the normal weapon damage, but it is EXTREMELY leaky.

034. Added - Hull Plating component, be careful... Looks can be decieving.
035. Added - Temporal Armor.
036. Added - Large Crystalline Armor

037. Added - Massive Shield Generator
038. Added - Massive Shield Regenerator
039. Added - Large Energy Refractor

040. Added - Large Depleted Uranium Cannon
041. Changed - Precursor Cannons damage at range
042. Added - Fission Reactor

043. Added - Massive Fission Reactor
044. Added - Planetary Fission Reactor (Resupply Depot only better)
045. Added - Observation Tower facility. (Large intel)

046. Changed - Homeworld Starting Facilities
047. Added - Temporal Frigate
048. Added - Temporal Destroyer

049. Changed - Alot of comps to fit on scout ships.
050. Added - Medium Scout hull.
051. Added - Temporal Light Cruiser

052. Added - Temporal Cruiser hull.
053. Added - Temporal Battleship hull.
054. Added - Temporal Dreadnought hull.

055. Added - Temporal Baseship hull.
056. Added - Temporal Light Carrier hull.
057. Added - Temporal Carrier hull.

058. Added - Temporal Heavy Carrier hull.
059. Added - Temporal Space Station hull.
060. Added - Temporal Starbase hull.

061. Added - Temporal Colony Ship hull.
062. Added - Temporal Small Freighter hull.
063. Added - Temporal Medium Freighter hull.

064. Added - Temporal Large Freighter hull.
065. Added - Temporal Small Fighter hull.
066. Added - Temporal Medium Fighter hull.

067. Added - Temporal Large Fighter hull.
068. Added - Temporal Small Satellite hull.
069. Added - Temporal Medium Satellite hull.

070. Added - Temporal Large Satellite hull.
071. Added - Temporal Small Mine hull.
072. Added - Temporal Medium Mine hull.

073. Added - Temporal Large Mine hull.
074. Added - Temporal Small Troop hull.
075. Added - Temporal Medium Troop hull.

076. Added - Temporal Large Troop hull.
077. Added - Temporal Small Weapons Platform hull.
078. Added - Temporal Medium Weapons Platform hull.

079. Added - Temporal Large Weapons Platform hull.
080. Added - Temporal Small Drone hull.
081. Added - Temporal Medium Drone hull.

082. Added - Temporal Large Drone hull.

//-------------------------------------------------------------------------------------
//Version 0.8
//-------------------------------------------------------------------------------------

Total changes in version 0.8: 066
Total changes so far in mod: 066

__________________________________________________________

001. Added - New tech area, Precursor Studies.
002. Added - Precursor Technologies tech.
003. Added - Precursor Weapondry tech.

004. Added - New shield type, "Precursor Shields"
005. Added - New Shield type, "Temporal Shields"
006. Added - New Armour type, "Thin Armor"

007. Added - New Armour type, "Temporal Plating"
008. Added - New Armour type, "Magnetised Hull Plating"
009. Added - Heavy Organic Armor

010. Added - Thin Armor
011. Changed - Standard Armor
012. Added - Heavy Armor

013. Added - New tech area, multi-planet colonisation.
014. Added - New generic colony component that allows colonisation of any type.
015. Added - Advanced bridge component.

016. Changed - Edited bridge component.
017. Added - Bridge tech area. Max level 50
018. Changed - Engine tech now requires light hull construcion level 1

019. Changed - Fighters now require light hull construction level 5 instead of construction.
020. Changed - Light Hull Construction now requires bridges level one.
021. Added - Tactical Bridge component

022. Changed - Auxiliary Control renamed to engineering and abilities and requirements changed.
023. Changed - Tweaked number of computer players in a game.
024. Changed - Reduced facility upgrade cost.

025. Changed - Psychology tech are increased levels by 10 and reduced cost.
026. Changed - Crew quarters component.
027. Added - Large crew quarters component.

028. Changed - Life support component.
029. Added - Large life support component.
030. Changed - Increased max ship and unit amounts to 50,000. Don't ask me why.

031. Changed - Ground combat max time increased.
032. Changed - Space combat max time incresed.
033. Changed - Warp points can now be seen from any distance.

034. Changed - Combat end conditions.
035. Added - Small Ordnance Vat, it's an ordnance vat, only smaller...
036. Changed - Ordnance Vat ordnance generation increased.

037. Changed - Ordnance Storage picture, cost and storage.
038. Changed - Supply Storage picture, cost and storage.
039. Changed - Small Ordnance Storage picture.

040 Changed - Small Supply Storage picture
041. Changed - Quantum Reactor, Cost, abilites and requirements.
042. Changed - Cargo Bay abilities, requirements and costs.

043. Added - Tiny Cargo Bay
044. Added - New "Advanced Point-Defense" weapons.

045. Added - New mount sizes (Tiny Range Mount, Medium Range Mount, Large Range Mount and Massive Range Mount)
046. Changed - Increased starting reproduction to 12%
047. Added - More Design types for ships, additions include missile ship, Stellar Manipulator, etc.
048. Fixed - Stock file bug that prevented some armour types on weapon platforms.
049. Changed - Satellites can now be retrofitted.

050. Added - Resource Storage Warehouse, can store all resources.
051. Added - Deep Space Viewing Platform facility. Gives sensors to planets as well as research boost
052. Changed - Increased racial points.

053. Changed - Population on a colony can now repair a ship without a shipyard, even if it is very slow.
054. Added - New colony types, "Resource Gathering Colony", "Research & Intelegence Compound", "Training Centre".
055. Changed - Planet size increase for domed planets. This is to balance it because of the new facilities to come.

056. Changed - Extra abilities to Advanced Storage racial trait, it now increases supply and ordnance storage.
057. Removed - I got rid of the annoying extra cost for better levels of components, facilities and ships.
058. Added - Temporal Shield Generator

059. Added - Large Cargo Bay
060. Changed - Scores, now more balanced.
061. Added - Construction Yard Complex facility, a space yard, only bigger.

062. Added - Construction Yard Mega-Complex facility, a Space Yard, only MUCH bigger.
063. Added - Massive Research Complex facility. Speaks for itself lol.
064. Added - Mineral Drill facility

065. Added - Hydroponics facility
066. Added - Perpetual Motion Extractor facility. radioactives generation.

AttachmentSize
_Version History.txt11.67 KB
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Re: EvilMod Version history

Submitted by Vince278 on Tue, 2008-01-15 19:26.

Wow, lotsa changes! I suppose listing them as MM would is the standard here? Smiling

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Mod Designer

Re: EvilMod Version history

Submitted by evilhamburger on Wed, 2008-01-16 18:54.

hehehe, Im just hoping to finish it B4 I have to release it Sticking out tongue

---------------------
Evilhamburger's EvilMod!

Over 100 new components!
Over 500 new tech levels!
Over 50 new hulls!

Be one of the beta testers now!

Official release Jan 20

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Re: EvilMod Version history

Submitted by Vince278 on Wed, 2008-01-16 20:51.

Sorry, I wasn't trying to be catty. I just noticed the similarities in format. It kinda makes sense. Smiling

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