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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Star Fire Mod did I miss anything?

Artemis Knight's picture
Submitted by Artemis Knight on Thu, 2008-02-14 03:48. SE:V MODs

Looking for suggestions or anything I may have missed. Alright so here's the list of what I've got so far.

Major Changes:
Drones nerfed, much more starfire-esk max of 3 movement, can only carry external ordinance missles, or sensors
Fighters now require Gravity Drive to be researched before they can be developed.
Tweeked Astrophysics, Chemestry, Construction, and Physics tech areas.
Gunboats Added, use external missles, or ship based beams/guns can have point defense and can warp, but are also capable of traversing warp points. Cannot take part in ground combat, and are targetable by almost anything that can target a ship
Engines overhauled. Starts with Fission Thrusters-Fusion-Ion- Gravity Drive. Also engines linked into warhead research. (ie. You want a Gravity drive you must have researched warheads up to antimatter warheads)
Satellites no longer carry weapons, that's now left to Deep Space Bouys which use unit sized weapons. DSB are under the satellite research field, but only have one level, on the bright side they have reduced maintainence and don't use supplies.

A full list of available Weapons: Mine Warhead CE (Conventional Explosive), Mine Warhead Fission, Mine Warhead Fusion, Mine Warhead Antimatter, Cobalt Warhead, Kamikaze Warhead, Depleted Uranium Cannon, Rail Gun, Plasma Gun, Flechette Gun, X-Ray Laser, Standard Lasers, Capital Lasers, Het-Lasers, Primary Beam, Improved Primary Beam, Capital Missile CE
Capital Ship Missile, Capital Missile Fusion, Capital Missile AM, Capital Plasma Missle, GD Missile Fission (Gravity Drive think HBM from Insurrection), GD Missile Fusion, GD Missile AM, GD Missile Plasma, Sprint Mode Missles, Anti-Bouy Anti-Mine Missle (external versions of all the missles above), Point - Defense Cannons, Point - Defense Lasers, Flak Cannon, Bomblet Missile, Anti Fighter Missile, Point Defense Missiles (only targets seekers)

Other changes/components: Recon sensors for Drones and Fighters, Couldn't get datalink so I went for individual 'Combat Hardware' components that add to offense/defense, ECM II Improved ECM that includes cloak (removed the cloaking device), Drone Computer core adds cloaking and self-destruct abilities. DSB Comp Core adds self-destruct ability as well. Added plasma damage type (does 2x Damage to Armor)

Things on my to-do list: Add more fighter weapons, small versions of the lasers, primarys, and rail gun, larger Space Yard Facility.

So is there anything subtle or glaringly obvious I've missed??

‹ Graphik-sound mod Hyper-Drive ›
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