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Home » news » forums » Space Empires V » Space Empires V General

What good are ministers?

Submitted by Vince278 on Sat, 2008-03-15 19:35. Space Empires V General

I never use ministers but I was wondering if they really were useful in some instances and if so what that may be? Also, if the replies here are largely negative would it be a good idea to just drop them from SE6? I could see dropping them as a way to speed up turn processing for example. Smiling

‹ Unit construction amount Pop Transports do not work correctly in 1.66 ›
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Captain Kwok's picture
Mod Designer

Re: What good are ministers?

Submitted by Captain Kwok on Sat, 2008-03-15 22:24.

Ministers are just components of the AI that handle various tasks.

Here's a basic list of what they do in the Balance Mod:
http://www.captainkwok.net/balancemodministers.php

They have nothing to do with turn times.


Space Empires Depot | SE:V Balance Mod

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Cerberus's picture

Re: What good are ministers?

Submitted by Cerberus on Sun, 2008-03-16 02:28.

is there instructions for how to work them in stock? I havn't played with them much. but some don't seem to do anything

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Re: What good are ministers?

Submitted by Vince278 on Sun, 2008-03-16 19:12.

Good info Capt. Smiling

Part of my problem I guess is that I micro-manage every aspect of the game.

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Re: What good are ministers?

Submitted by Juju on Mon, 2008-03-17 04:29.

Yeah, I have wanted such a list for a long time Smiling

Thanks Captain.

Now that explains why my planets always recovered the single sensor sats again, and never launched them Smiling

Now how can I design my own planet types and make them usable Smiling

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Re: What good are ministers?

Submitted by glockgemini on Fri, 2008-03-21 08:44.

In BM, the pop minister does a good job of distributing excess population.
The rest I wouldn't touch with a CSM.

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