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Home » news » forums » Space Empires V » Space Empires V Multiplayer

For players who play multiplayer exclusively

ekolis's picture
Submitted by ekolis on Fri, 2008-04-11 13:58. Space Empires V Multiplayer

Check this out...
http://en.wikipedia.org/wiki/NTFS_junction_point

Might make managing your shipsets and mods a bit easier, no? Using a junction point (or symbolic directory link if you're running Vista) to point from a mod's Empires directory to your stock Empires directory will save you the trouble of copying all those shipsets to all your mod folders! Heed the warnings in the article, though, if you're not running Vista...

I already posted this over at PBW because I thought it would *really* help Geo manage the site, but I suppose other players might want to know as well Eye-wink I say players who play multiplayer exclusively because if you want to play a mod against the AI, you'll need the mod's custom AI's, of course, so while the idea will work for multiplayer, you'll either need to make another SE5 install for single player or shuffle Empires directories around... Sticking out tongue

‹ Some tips for newbies at PBW (facing other players) Please make multiplayer over ip transparent and integrated ›
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Mod Designer

Re: For players who play multiplayer exclusively

Submitted by Fyron on Fri, 2008-04-11 19:34.

Erm... you don't need to copy any files from shipsets to mods just to play multiplayer. You just need an empty folder in the mod's Empires folder, and SE5 will fill in missing files from the corresponding default Empire folder. A simple batch script can trivialize the process, as well as populating Empire folders with custom AI files from the mod's as needed.

If you only care about multiplayer, you can simply delete (or rename) a mod's Empires folder, and not worry about it at all. Eye-wink


SpaceEmpires.net | Space Empires Wiki

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ekolis's picture
Mod Designer

Re: For players who play multiplayer exclusively

Submitted by ekolis on Sat, 2008-04-12 15:34.

Removing the empires folder does not seem to work when the mod's "allow main empires" is set to false - the game still complains about missing flags and such when you try to load a savegame. Oddly enough the stock races' flags still appear... Sticking out tongue

~~~
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