No bugs in 1.71 at all? |

Could someone update this page please?
http://wiki.spaceempires.net/index.php/Known_Bugs_(SEV)
I'd like to know what I'm up to before starting a new game...
Re: No bugs in 1.71 at all?
It looks like I have to register to edit the page. Rather than do that I can tell you two things I found out about firsthand.
1. Carriers only launch fighters once a turn. I had a carrier launch fighters but they didn't make it into battle before it finished. They were then stuck on their carrier when enemy reinforcements detroyed it.
2. You can't unmothball. In one game I have some expensive ships I mothballed while I didn't need them. Now they're stuck.
Re: No bugs in 1.71 at all?
#1 is not a bug. It's a feature introduced to reduce the brokenness of fighters. All units can now only be launched once per turn.
Re: No bugs in 1.71 at all?
It had nothing to do with power, but with the abuse of teleporting fighters across the map by launching them, moving them, then recovering and launching by a different carrier (which restores full movement for the fighter). A better fix would have been to keep track of movement expended this turn when they are recovered by a carrier, but that's not what MM did.

Re: No bugs in 1.71 at all?
that is simple, but not careful move of MM...
Re: No bugs in 1.71 at all?
It is actually terrible since the AI will attack the same sector (especially warp points) several times during 1 turn, and the fighters get launched on the 1st attack (needed or not), then are stuck on the carrier until next turn.
It is a terrible limitation for PBW or PBE since any attacker can attack, get their enemy to launch their fighters, then retreat, and then launch the main attack, and the defending fighters are stuck on their carriers.
Re: No bugs in 1.71 at all?
Can't you turn off auto launch?
Re: No bugs in 1.71 at all?
Not being able to unmothball is the worst bug in 1.71 imho.
~Slimbo
Everything that has transpired has done so according to my design...
Re: No bugs in 1.71 at all?
But you coulnd't do that anyway in simultaneous games since it's the speed that is important, not movement!!! And it's even better to have this "bug" in turn based single player, since if you don't exploit it, but the AI uses it, it gives him a new advantage!
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.




Re: No bugs in 1.71 at all?
Damn forum...
Here's the right link:
[url=http://wiki.spaceempires.net/index.php/Known_Bugs_(SEV)]SEV Known Bugs[/url]