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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Negative costs

Submitted by Zac QuickSilver on Thu, 2008-07-03 02:53. SE:V MODs

Does anyone know what happens if you set some cost to be negative? For example:

Battle Pods: 100 minerals, 100 Radioactives, -20 kT.

Does this work? Does it cause bugs? anyone know?

‹ Problem with DevNull's SEV editor Component leveling error ›
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Re: Negative costs

Submitted by Randallw on Thu, 2008-07-03 06:05.

As a tester for the Devnull mod I discovered that Devnull had accidentally set the reduction in size of something so that at the maximum level it was actually -10kt. The result was that adding it actually increased the tonnage of the ship eg. say it was a 250kt ship, adding one of these weapons now allowed you to add up to 260kt of components. The only limit was how many spaces the ship had available.

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