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Home » news » forums » Space Empires V » Space Empires V General

Modding Component Size Requirements

Submitted by bpleshek on Thu, 2008-07-03 07:55. Space Empires V General

Is there a way(in stock and in BM) to restrict a ship component to:

a given hull type(frigate, dreadnaut, etc)
a hull size or larger(500kt+, etc)

The reason i ask is that I also believe that larger ships get the shaft over smaller ones and i'd like to create a set of larger ship components that do a much better job for a larger ship. A few ideas would be armor and shields that have more HPs or weapons with slightly better range for the equivalent tech.

Thanks,

Brian

‹ Babylon 5 Minbari ship set Request for Devs - Empire Screen ›
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Re: Modding Component Size Requirements

Submitted by Jozsf on Thu, 2008-07-03 15:06.

Larger ships have more armor slots.

Ship weapon mounts provide extra weapon punch for same tech.

Shields are actually overpowered for large ships. 1 generator generates x shields for small or large ships, for the same component cost and maintenance.

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Re: Modding Component Size Requirements

Submitted by Fyron on Fri, 2008-07-04 01:42.

You can use the Get_Vehicle_Size_Tonnage() function in component requirement fields.


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