Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 5 users and 208 guests online.

Online users

  • GambitUK
  • Jozsf
  • marhawkman
  • Nick194
  • Caius

Languages

  • English English
  • French French

Browse archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Home » news » forums » Space Empires V » Space Empires V General

Shipsets, Empires, and dead AIs

Submitted by weregamer on Thu, 2008-07-03 21:12. Space Empires V General

Is there any way to add a shipset that can be used by human players but that won't get picked for an AI, which then sits and does nothing until you conquer it?

I think I saw this even in stock, but it's a big problem using the BM because there's no chance at all that the AI scripts would be right.

The first time this happened, I figured it was a bad AI script so I deleted all the compiled scripts from the offending "Empires" subdirectories. I expected that the generic neutral race AI would be used. But it still happened. Am I on the right track, and I just have to delete some of the .txt files (racial settings, etc.) too?

‹ Governmet mod/patch/addon Babylon 5 Minbari ship set ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Captain Kwok's picture
Mod Designer

Re: Shipsets, Empires, and dead AIs

Submitted by Captain Kwok on Thu, 2008-07-03 21:35.

There's a section on the Balance Mod help page that covers adding AI for custom ship sets:
http://www.captainkwok.net/balancemodhelp.php


Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Re: Shipsets, Empires, and dead AIs

Submitted by weregamer on Fri, 2008-07-04 12:40.

Thanks!

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Bigger Map as in Bigger :)
  • Editing max systems in settings.txt
  • Wepons Mod
  • some stuff I use without support for AI - Crew
  • Known SE5 v1.74 Bugs

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Captain Kwok's balance mod
  • Computer Player Attacks, but combat never starts.
  • Population constantly unhappy?
  • Bullying the AI (or kicking puppies)
  • So my planet was hit with a plague....how do I repopulate?
(c) Strategy First, Inc. All rights reserved.