Shipsets, Empires, and dead AIs |
Submitted by weregamer on Thu, 2008-07-03 21:12.
Space Empires V General
Is there any way to add a shipset that can be used by human players but that won't get picked for an AI, which then sits and does nothing until you conquer it?
I think I saw this even in stock, but it's a big problem using the BM because there's no chance at all that the AI scripts would be right.
The first time this happened, I figured it was a bad AI script so I deleted all the compiled scripts from the offending "Empires" subdirectories. I expected that the generic neutral race AI would be used. But it still happened. Am I on the right track, and I just have to delete some of the .txt files (racial settings, etc.) too?




Re: Shipsets, Empires, and dead AIs
There's a section on the Balance Mod help page that covers adding AI for custom ship sets:
http://www.captainkwok.net/balancemodhelp.php
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