Cloaked Warp Points |
Has anyone ever tried to give warp points a cloak level to simulate closed warp points ala starfire ? I'm thinking that there could be a few different obscuration levels ranging from the easy to find, to the invisible until high tech sensors are developed variety.
Re: Cloaked Warp Points
Is it possible to turn that off? I seem to remember a setting for whether or not you "remember" an object's location.
Re: Cloaked Warp Points
That wouldn't matter, because you would still see the WP as soon as it comes into sensor range (LRS).
Re: Cloaked Warp Points
you could do a random warp points
here's my thought:
when the turn begins close the old WP and open new ones to a random location (would that be possible)
It would be a fun game 
Re: Cloaked Warp Points
They would only be seen once they came into sensor range if the sensors could detect them right? So even if you 'remembered' where they were once you found them, you might not find them the first time through a system? It should work.
Re: Cloaked Warp Points
All you'd have to do to defeat that is tag sectors with minefields. Don't even bother with the actual WP sector; just do the ones around it, but not in normal flight paths.




Re: Cloaked Warp Points
Warp point visibility overrides any cloak level they are given.
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