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Home » news » forums » Space Empires V » Space Empires V General

How to stop AI players exchanging technology via treaty?

inertiatic's picture
Submitted by inertiatic on Mon, 2008-09-01 12:15. Space Empires V General

Apologies if this has been brought up before but I was wondering if anyone knew a way of negating the ability of AI players to exchange technology levels via treaty?

When making a treaty I never tick the 'exchange technologies' box because I like to guard my own technological distinctiveness, however the problem with being so guarded is that you can easily fall behind groups of AI players who trade tech levels with each other, therefore becoming far more technologically advanced in a shorter space of time then they otherwise would have.

I know there is a box do disallow exchanging of technologies [i]as gifts[i] but as far as I'm aware that dosent stop anyone trading technologies via a treaty.

Any way of manually stopping this from happening?

Thanks in advance.

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Re: How to stop AI players exchanging technology via treaty?

Submitted by Comit on Thu, 2008-11-06 02:07.

Big bump. I'd also like to know if this is possible. If not, then is it possible to setup a free-for-all game (no treaties/alliances)?

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Re: How to stop AI players exchanging technology via treaty?

Submitted by Lastdreamer on Thu, 2008-11-06 06:22.

I think tha only modding the AI you can make it.

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Captain Kwok's picture
Mod Designer

Re: How to stop AI players exchanging technology via treaty?

Submitted by Captain Kwok on Thu, 2008-11-06 08:38.

The AI scripts would have to be edited to prevent them from offering the share technology trade element.


Space Empires Depot | SE:V Balance Mod

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Re: How to stop AI players exchanging technology via treaty?

Submitted by Comit on Thu, 2008-11-06 22:40.

Thanks for the answer.
I'm basing this off of balance mod, Script_AI_Politics. Looks like editting this segment of code would be the best route to completely disencourage technology sharing. Assuming to elem_value...

TREATY_ELEMENT_TYPE_SHARE_TECHNOLOGY:
set elem_value := 9
for elem_index := 1 to 4 do
if (fear_towards_plr > elem_index * 15) then
set elem_value := elem_index
endif
endfor
for elem_index := 5 to 8 do
if (fear_towards_plr Cool then
set elem_value := elem_index
endif
endfor

edit: actually poking around some more, can just remove TREATY_ELEMENT_TYPE_SHARE_TECHNOLOGY from all the preset treaties...assuming the AI only uses the presets + whats allowed in the random elements right? And to be sure, made that element always considered not useful in a treaty.

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Re: How to stop AI players exchanging technology via treaty?

Submitted by Comit on Fri, 2008-11-07 15:41.

With a lil' help from Kwok, I got it working. If the original poster is still floating around, PM me if you want the modded AI scripts (based off the balance mod).

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