Auto host??? TCP/IP |

Is there a way to have the host computer automatically process the turn after all the human players orders files have been received?
So that you can host the game from a dedicated server that nobody monitors or plays from?
Re: Auto host??? TCP/IP
Submitted by Dark_Lizerd on Fri, 2008-09-12 00:24.
My friend and I just tried multi-player today...
Looks like this is a single player game that someone tacked the multi-player option onto...
and not too well implemented...
Re: Auto host??? TCP/IP
Submitted by Fyron on Fri, 2008-09-12 02:31.
It's a multi-player game that someone just tacked the single player game option onto, actually...




Re: Auto host??? TCP/IP
okay, to be more blunt, this seemed ridiculous...
My friend and I started a game. Since he had to create his race first etc... the race I was playing (while hosting the TCP IP game) was second in the list, so not only did I have to actually pick my race to play my turn, but then verify I wanted to play a turn with my race, and finally when we were both finished, I had to process the turn.
This seems extremely weak considering MOO2 (I know this is NOT Masters of Orion) had the er, technology waaaaaaay back in the '90s to have a host machine process turns automatically...
Glyn (Zaphod) Evans
http://minipainting-guild.net
http://metalcommandocanada.tk
Metal is Forever