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Accueil » projects

Game Mods

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Any original content which has been created for use in the Space Empires series can be tracked and reported on here.

Catégories
  • AI Scripts ()
  • Data Mods (2)
  • General (8)
  • Maps & Scenarios ()
  • Shipsets (4)
  • Sound Mod ()
  • Tools (3)

Antares Mod

The Antares Mod will be a mod for Space Empires V based on the Master of Orion universe. It will be based primarily on MOO2, with some of the better elements of MOO3.

Find out more | Bugs and feature requests
General

Crimson Concept Mod

Designed to focus on new, revised, and interesting concepts.

Find out more | Bugs and feature requests
General

DevnullMod

At long last, DevnullMod 1.0 for Space Empires V is done! Well, done enough to do an initial release, anyway..

Background:
===========
This mod is intended to make a somewhat faster-paced, though still epic-scale game of Space Empires V while addressing some of the balance issues that I have found in the weapons, facilities, and the tech tree. Through the use of the principles of miniaturization (i.e. the higher the tech level, the smaller the component/facility) and durability (the higher the tech level, the stronger the component/facility), and balancing, this mod attempts to introduce a new feel to the game and give a somewhat faster pace to the timing. Research starts out a little slower, but has a much higher potential to build up, usage of minerals, organics, and radioactives is somewhat reduced in many areas and much more balanced in general (i.e. most things don't just use minerals any more, but a more balanced mix of resources).

Find out more | Bugs and feature requests
General

Evilhamburger's EvilMod

NEW version released!

This mod will be one of the biggest there are. The total changes are already more than 200!

Version History

The EvilMod will be massive, read the attached Version History for details, post any feature requests here.

I will update this post as needed. Enjoy Sticking out tongue

Find out more | Bugs and feature requests
General

Gid Mod

This mod changes several core aspects of gameplay, and signifigantly improves on the AI.

Amung these changes:

Rebalanced combat.

Crystallurgy and Organic Manipulation traits utilizing different resources.

Non-bulletproof Intel Defense.

Rebalanced components with a completely different engine system.

New method of calculating anger.

Each empire has more individual likes and dislikes.

Find out more | Bugs and feature requests
General

Starfury Beginners Guide

Helpful tips hints and suggestions for the starfury noob

Find out more | Bugs and feature requests
General

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Babylon 5 Space Empires V mod?
  • Balance Mod v1.05 Available!
  • Killing crew
  • Space Empires V
  • Ship Capture Issues

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • planetary shielding without relics?
  • Drushocka_Splash.jpg
  • Planet defence
  • Running SEV Minimized
  • Rick's Map Generator for Space Empires V
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